### YamlMime:ManagedReference
items:
- uid: Voile.SceneGraph.Particles2d
  commentId: T:Voile.SceneGraph.Particles2d
  id: Particles2d
  parent: Voile.SceneGraph
  children:
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  - Voile.SceneGraph.Particles2d.MaxParticles
  - Voile.SceneGraph.Particles2d.OnDraw(Voile.Rendering.RenderSystem)
  - Voile.SceneGraph.Particles2d.OnStart
  - Voile.SceneGraph.Particles2d.OnUpdate(System.Double)
  - Voile.SceneGraph.Particles2d.Restart
  - Voile.SceneGraph.Particles2d.Settings
  langs:
  - csharp
  - vb
  name: Particles2d
  nameWithType: Particles2d
  fullName: Voile.SceneGraph.Particles2d
  type: Class
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Particles2d
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 7
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: 'public class Particles2d : Drawable2d, IDrawable'
    content.vb: Public Class Particles2d Inherits Drawable2d Implements IDrawable
  inheritance:
  - System.Object
  - Voile.SceneGraph.Entity
  - Voile.SceneGraph.Entity2d
  - Voile.SceneGraph.Drawable2d
  implements:
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  inheritedMembers:
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  - Voile.SceneGraph.Drawable2d.Draw(Voile.Rendering.RenderSystem)
  - Voile.SceneGraph.Entity2d.Position
  - Voile.SceneGraph.Entity2d.Rotation
  - Voile.SceneGraph.Entity.Layer
  - Voile.SceneGraph.Entity.Input
  - Voile.SceneGraph.Entity.Audio
  - Voile.SceneGraph.Entity.Renderer
  - Voile.SceneGraph.Entity.Id
  - Voile.SceneGraph.Entity.Start
  - Voile.SceneGraph.Entity.Update(System.Double)
  - Voile.SceneGraph.Entity.ReceiveInput(Voile.Input.InputSystem)
  - Voile.SceneGraph.Entity.OnDestroy
  - Voile.SceneGraph.Entity.OnInput(Voile.Input.InputSystem)
  - Voile.SceneGraph.Entity.Destroy
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
- uid: Voile.SceneGraph.Particles2d.MaxParticles
  commentId: P:Voile.SceneGraph.Particles2d.MaxParticles
  id: MaxParticles
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: MaxParticles
  nameWithType: Particles2d.MaxParticles
  fullName: Voile.SceneGraph.Particles2d.MaxParticles
  type: Property
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: MaxParticles
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 9
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public int MaxParticles { get; }
    parameters: []
    return:
      type: System.Int32
    content.vb: Public ReadOnly Property MaxParticles As Integer
  overload: Voile.SceneGraph.Particles2d.MaxParticles*
- uid: Voile.SceneGraph.Particles2d.Settings
  commentId: P:Voile.SceneGraph.Particles2d.Settings
  id: Settings
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: Settings
  nameWithType: Particles2d.Settings
  fullName: Voile.SceneGraph.Particles2d.Settings
  type: Property
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Settings
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 10
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public ParticleSettings Settings { get; }
    parameters: []
    return:
      type: Voile.SceneGraph.ParticleSettings
    content.vb: Public ReadOnly Property Settings As ParticleSettings
  overload: Voile.SceneGraph.Particles2d.Settings*
- uid: Voile.SceneGraph.Particles2d.#ctor(Voile.SceneGraph.ParticleSettings)
  commentId: M:Voile.SceneGraph.Particles2d.#ctor(Voile.SceneGraph.ParticleSettings)
  id: '#ctor(Voile.SceneGraph.ParticleSettings)'
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: Particles2d(ParticleSettings)
  nameWithType: Particles2d.Particles2d(ParticleSettings)
  fullName: Voile.SceneGraph.Particles2d.Particles2d(Voile.SceneGraph.ParticleSettings)
  type: Constructor
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: .ctor
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 12
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public Particles2d(ParticleSettings settings)
    parameters:
    - id: settings
      type: Voile.SceneGraph.ParticleSettings
    content.vb: Public Sub New(settings As ParticleSettings)
  overload: Voile.SceneGraph.Particles2d.#ctor*
  nameWithType.vb: Particles2d.New(ParticleSettings)
  fullName.vb: Voile.SceneGraph.Particles2d.New(Voile.SceneGraph.ParticleSettings)
  name.vb: New(ParticleSettings)
- uid: Voile.SceneGraph.Particles2d.Restart
  commentId: M:Voile.SceneGraph.Particles2d.Restart
  id: Restart
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: Restart()
  nameWithType: Particles2d.Restart()
  fullName: Voile.SceneGraph.Particles2d.Restart()
  type: Method
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Restart
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 21
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public void Restart()
    content.vb: Public Sub Restart()
  overload: Voile.SceneGraph.Particles2d.Restart*
- uid: Voile.SceneGraph.Particles2d.OnDraw(Voile.Rendering.RenderSystem)
  commentId: M:Voile.SceneGraph.Particles2d.OnDraw(Voile.Rendering.RenderSystem)
  id: OnDraw(Voile.Rendering.RenderSystem)
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: OnDraw(RenderSystem)
  nameWithType: Particles2d.OnDraw(RenderSystem)
  fullName: Voile.SceneGraph.Particles2d.OnDraw(Voile.Rendering.RenderSystem)
  type: Method
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: OnDraw
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 32
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  example: []
  syntax:
    content: public override void OnDraw(RenderSystem renderer)
    parameters:
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      type: Voile.Rendering.RenderSystem
    content.vb: Public Overrides Sub OnDraw(renderer As RenderSystem)
  overridden: Voile.SceneGraph.Drawable2d.OnDraw(Voile.Rendering.RenderSystem)
  overload: Voile.SceneGraph.Particles2d.OnDraw*
- uid: Voile.SceneGraph.Particles2d.OnStart
  commentId: M:Voile.SceneGraph.Particles2d.OnStart
  id: OnStart
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: OnStart()
  nameWithType: Particles2d.OnStart()
  fullName: Voile.SceneGraph.Particles2d.OnStart()
  type: Method
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: OnStart
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 46
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  example: []
  syntax:
    content: protected override void OnStart()
    content.vb: Protected Overrides Sub OnStart()
  overridden: Voile.SceneGraph.Entity.OnStart
  overload: Voile.SceneGraph.Particles2d.OnStart*
- uid: Voile.SceneGraph.Particles2d.OnUpdate(System.Double)
  commentId: M:Voile.SceneGraph.Particles2d.OnUpdate(System.Double)
  id: OnUpdate(System.Double)
  parent: Voile.SceneGraph.Particles2d
  langs:
  - csharp
  - vb
  name: OnUpdate(double)
  nameWithType: Particles2d.OnUpdate(double)
  fullName: Voile.SceneGraph.Particles2d.OnUpdate(double)
  type: Method
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: OnUpdate
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 51
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  example: []
  syntax:
    content: protected override void OnUpdate(double dt)
    parameters:
    - id: dt
      type: System.Double
    content.vb: Protected Overrides Sub OnUpdate(dt As Double)
  overridden: Voile.SceneGraph.Entity.OnUpdate(System.Double)
  overload: Voile.SceneGraph.Particles2d.OnUpdate*
  nameWithType.vb: Particles2d.OnUpdate(Double)
  fullName.vb: Voile.SceneGraph.Particles2d.OnUpdate(Double)
  name.vb: OnUpdate(Double)
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  commentId: N:Voile.SceneGraph
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  name: Voile.SceneGraph
  nameWithType: Voile.SceneGraph
  fullName: Voile.SceneGraph
  spec.csharp:
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  href: https://learn.microsoft.com/dotnet/api/system.object
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  href: Voile.SceneGraph.Drawable2d.html
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  nameWithType: Drawable2d
  fullName: Voile.SceneGraph.Drawable2d
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  commentId: T:Voile.SceneGraph.IDrawable
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  href: Voile.SceneGraph.IDrawable.html
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  fullName: Voile.SceneGraph.IDrawable
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  fullName: Voile.SceneGraph.Drawable2d.PivotOffset
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  nameWithType: Drawable2d.Draw(RenderSystem)
  fullName: Voile.SceneGraph.Drawable2d.Draw(Voile.Rendering.RenderSystem)
  spec.csharp:
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  fullName.vb: Voile.SceneGraph.Entity.Update(Double)
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