### YamlMime:ManagedReference
items:
- uid: Voile.Input.RaylibInputSystem
  commentId: T:Voile.Input.RaylibInputSystem
  id: RaylibInputSystem
  parent: Voile.Input
  children:
  - Voile.Input.RaylibInputSystem.GetCharPressed
  - Voile.Input.RaylibInputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
  - Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
  - Voile.Input.RaylibInputSystem.GetMousePosition
  - Voile.Input.RaylibInputSystem.GetMouseWheelMovement
  - Voile.Input.RaylibInputSystem.HideCursor
  - Voile.Input.RaylibInputSystem.IsActionDown(System.String)
  - Voile.Input.RaylibInputSystem.IsActionPressed(System.String)
  - Voile.Input.RaylibInputSystem.IsActionReleased(System.String)
  - Voile.Input.RaylibInputSystem.IsCursorHidden
  - Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
  - Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
  - Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
  - Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
  - Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
  - Voile.Input.RaylibInputSystem.ShowCursor
  langs:
  - csharp
  - vb
  name: RaylibInputSystem
  nameWithType: RaylibInputSystem
  fullName: Voile.Input.RaylibInputSystem
  type: Class
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: RaylibInputSystem
    path: Source/Input/RaylibInputSystem.cs
    startLine: 8
  assemblies:
  - Voile
  namespace: Voile.Input
  summary: An input system implemented using Raylib's API. Used by default together with <xref href="Voile.Rendering.RaylibRenderSystem" data-throw-if-not-resolved="false"></xref>.
  example: []
  syntax:
    content: 'public class RaylibInputSystem : InputSystem, IStartableSystem, IDisposable'
    content.vb: Public Class RaylibInputSystem Inherits InputSystem Implements IStartableSystem, IDisposable
  inheritance:
  - System.Object
  - Voile.Input.InputSystem
  implements:
  - Voile.IStartableSystem
  - System.IDisposable
  inheritedMembers:
  - Voile.Input.InputSystem.InputMappings
  - Voile.Input.InputSystem.Start
  - Voile.Input.InputSystem.Shutdown
  - Voile.Input.InputSystem.Dispose
  - Voile.Input.InputSystem.Handled
  - Voile.Input.InputSystem.SetAsHandled
  - Voile.Input.InputSystem.AddInputMapping(System.String,System.Collections.Generic.IEnumerable{Voile.Input.InputAction})
  - Voile.Input.InputSystem.TryGetInputMappings(System.String,System.Collections.Generic.IEnumerable{Voile.Input.InputAction}@)
  - Voile.Input.InputSystem.inputMappings
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
- uid: Voile.Input.RaylibInputSystem.GetCharPressed
  commentId: M:Voile.Input.RaylibInputSystem.GetCharPressed
  id: GetCharPressed
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: GetCharPressed()
  nameWithType: RaylibInputSystem.GetCharPressed()
  fullName: Voile.Input.RaylibInputSystem.GetCharPressed()
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: GetCharPressed
    path: Source/Input/RaylibInputSystem.cs
    startLine: 10
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override int GetCharPressed()
    return:
      type: System.Int32
    content.vb: Public Overrides Function GetCharPressed() As Integer
  overridden: Voile.Input.InputSystem.GetCharPressed
  overload: Voile.Input.RaylibInputSystem.GetCharPressed*
- uid: Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
  commentId: M:Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
  id: GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: GetInputDirection(KeyboardKey, KeyboardKey, KeyboardKey, KeyboardKey)
  nameWithType: RaylibInputSystem.GetInputDirection(KeyboardKey, KeyboardKey, KeyboardKey, KeyboardKey)
  fullName: Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey, Voile.Input.KeyboardKey, Voile.Input.KeyboardKey, Voile.Input.KeyboardKey)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: GetInputDirection
    path: Source/Input/RaylibInputSystem.cs
    startLine: 15
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override Vector2 GetInputDirection(KeyboardKey leftKey, KeyboardKey rightKey, KeyboardKey upKey, KeyboardKey downKey)
    parameters:
    - id: leftKey
      type: Voile.Input.KeyboardKey
    - id: rightKey
      type: Voile.Input.KeyboardKey
    - id: upKey
      type: Voile.Input.KeyboardKey
    - id: downKey
      type: Voile.Input.KeyboardKey
    return:
      type: System.Numerics.Vector2
    content.vb: Public Overrides Function GetInputDirection(leftKey As KeyboardKey, rightKey As KeyboardKey, upKey As KeyboardKey, downKey As KeyboardKey) As Vector2
  overridden: Voile.Input.InputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
  overload: Voile.Input.RaylibInputSystem.GetInputDirection*
- uid: Voile.Input.RaylibInputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
  commentId: M:Voile.Input.RaylibInputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
  id: GetInputDirection(System.String,System.String,System.String,System.String)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: GetInputDirection(string, string, string, string)
  nameWithType: RaylibInputSystem.GetInputDirection(string, string, string, string)
  fullName: Voile.Input.RaylibInputSystem.GetInputDirection(string, string, string, string)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: GetInputDirection
    path: Source/Input/RaylibInputSystem.cs
    startLine: 31
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override Vector2 GetInputDirection(string leftAction, string rightAction, string upAction, string downAction)
    parameters:
    - id: leftAction
      type: System.String
    - id: rightAction
      type: System.String
    - id: upAction
      type: System.String
    - id: downAction
      type: System.String
    return:
      type: System.Numerics.Vector2
    content.vb: Public Overrides Function GetInputDirection(leftAction As String, rightAction As String, upAction As String, downAction As String) As Vector2
  overridden: Voile.Input.InputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
  overload: Voile.Input.RaylibInputSystem.GetInputDirection*
  nameWithType.vb: RaylibInputSystem.GetInputDirection(String, String, String, String)
  fullName.vb: Voile.Input.RaylibInputSystem.GetInputDirection(String, String, String, String)
  name.vb: GetInputDirection(String, String, String, String)
- uid: Voile.Input.RaylibInputSystem.GetMousePosition
  commentId: M:Voile.Input.RaylibInputSystem.GetMousePosition
  id: GetMousePosition
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: GetMousePosition()
  nameWithType: RaylibInputSystem.GetMousePosition()
  fullName: Voile.Input.RaylibInputSystem.GetMousePosition()
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: GetMousePosition
    path: Source/Input/RaylibInputSystem.cs
    startLine: 48
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override Vector2 GetMousePosition()
    return:
      type: System.Numerics.Vector2
    content.vb: Public Overrides Function GetMousePosition() As Vector2
  overridden: Voile.Input.InputSystem.GetMousePosition
  overload: Voile.Input.RaylibInputSystem.GetMousePosition*
- uid: Voile.Input.RaylibInputSystem.GetMouseWheelMovement
  commentId: M:Voile.Input.RaylibInputSystem.GetMouseWheelMovement
  id: GetMouseWheelMovement
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: GetMouseWheelMovement()
  nameWithType: RaylibInputSystem.GetMouseWheelMovement()
  fullName: Voile.Input.RaylibInputSystem.GetMouseWheelMovement()
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: GetMouseWheelMovement
    path: Source/Input/RaylibInputSystem.cs
    startLine: 53
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override float GetMouseWheelMovement()
    return:
      type: System.Single
    content.vb: Public Overrides Function GetMouseWheelMovement() As Single
  overridden: Voile.Input.InputSystem.GetMouseWheelMovement
  overload: Voile.Input.RaylibInputSystem.GetMouseWheelMovement*
- uid: Voile.Input.RaylibInputSystem.HideCursor
  commentId: M:Voile.Input.RaylibInputSystem.HideCursor
  id: HideCursor
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: HideCursor()
  nameWithType: RaylibInputSystem.HideCursor()
  fullName: Voile.Input.RaylibInputSystem.HideCursor()
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: HideCursor
    path: Source/Input/RaylibInputSystem.cs
    startLine: 58
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override void HideCursor()
    content.vb: Public Overrides Sub HideCursor()
  overridden: Voile.Input.InputSystem.HideCursor
  overload: Voile.Input.RaylibInputSystem.HideCursor*
- uid: Voile.Input.RaylibInputSystem.IsActionDown(System.String)
  commentId: M:Voile.Input.RaylibInputSystem.IsActionDown(System.String)
  id: IsActionDown(System.String)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: IsActionDown(string)
  nameWithType: RaylibInputSystem.IsActionDown(string)
  fullName: Voile.Input.RaylibInputSystem.IsActionDown(string)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: IsActionDown
    path: Source/Input/RaylibInputSystem.cs
    startLine: 63
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool IsActionDown(string action)
    parameters:
    - id: action
      type: System.String
    return:
      type: System.Boolean
    content.vb: Public Overrides Function IsActionDown(action As String) As Boolean
  overridden: Voile.Input.InputSystem.IsActionDown(System.String)
  overload: Voile.Input.RaylibInputSystem.IsActionDown*
  nameWithType.vb: RaylibInputSystem.IsActionDown(String)
  fullName.vb: Voile.Input.RaylibInputSystem.IsActionDown(String)
  name.vb: IsActionDown(String)
- uid: Voile.Input.RaylibInputSystem.IsActionPressed(System.String)
  commentId: M:Voile.Input.RaylibInputSystem.IsActionPressed(System.String)
  id: IsActionPressed(System.String)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: IsActionPressed(string)
  nameWithType: RaylibInputSystem.IsActionPressed(string)
  fullName: Voile.Input.RaylibInputSystem.IsActionPressed(string)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: IsActionPressed
    path: Source/Input/RaylibInputSystem.cs
    startLine: 76
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool IsActionPressed(string action)
    parameters:
    - id: action
      type: System.String
    return:
      type: System.Boolean
    content.vb: Public Overrides Function IsActionPressed(action As String) As Boolean
  overridden: Voile.Input.InputSystem.IsActionPressed(System.String)
  overload: Voile.Input.RaylibInputSystem.IsActionPressed*
  nameWithType.vb: RaylibInputSystem.IsActionPressed(String)
  fullName.vb: Voile.Input.RaylibInputSystem.IsActionPressed(String)
  name.vb: IsActionPressed(String)
- uid: Voile.Input.RaylibInputSystem.IsActionReleased(System.String)
  commentId: M:Voile.Input.RaylibInputSystem.IsActionReleased(System.String)
  id: IsActionReleased(System.String)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: IsActionReleased(string)
  nameWithType: RaylibInputSystem.IsActionReleased(string)
  fullName: Voile.Input.RaylibInputSystem.IsActionReleased(string)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: IsActionReleased
    path: Source/Input/RaylibInputSystem.cs
    startLine: 89
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool IsActionReleased(string action)
    parameters:
    - id: action
      type: System.String
    return:
      type: System.Boolean
    content.vb: Public Overrides Function IsActionReleased(action As String) As Boolean
  overridden: Voile.Input.InputSystem.IsActionReleased(System.String)
  overload: Voile.Input.RaylibInputSystem.IsActionReleased*
  nameWithType.vb: RaylibInputSystem.IsActionReleased(String)
  fullName.vb: Voile.Input.RaylibInputSystem.IsActionReleased(String)
  name.vb: IsActionReleased(String)
- uid: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
  commentId: M:Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
  id: IsKeyboardKeyDown(Voile.Input.KeyboardKey)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: IsKeyboardKeyDown(KeyboardKey)
  nameWithType: RaylibInputSystem.IsKeyboardKeyDown(KeyboardKey)
  fullName: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: IsKeyboardKeyDown
    path: Source/Input/RaylibInputSystem.cs
    startLine: 102
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool IsKeyboardKeyDown(KeyboardKey key)
    parameters:
    - id: key
      type: Voile.Input.KeyboardKey
    return:
      type: System.Boolean
    content.vb: Public Overrides Function IsKeyboardKeyDown(key As KeyboardKey) As Boolean
  overridden: Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
  overload: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown*
- uid: Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
  commentId: M:Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
  id: IsMouseButtonDown(Voile.Input.MouseButton)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: IsMouseButtonDown(MouseButton)
  nameWithType: RaylibInputSystem.IsMouseButtonDown(MouseButton)
  fullName: Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: IsMouseButtonDown
    path: Source/Input/RaylibInputSystem.cs
    startLine: 108
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool IsMouseButtonDown(MouseButton button)
    parameters:
    - id: button
      type: Voile.Input.MouseButton
    return:
      type: System.Boolean
    content.vb: Public Overrides Function IsMouseButtonDown(button As MouseButton) As Boolean
  overridden: Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
  overload: Voile.Input.RaylibInputSystem.IsMouseButtonDown*
- uid: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
  commentId: M:Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
  id: KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: KeyboardKeyJustPressed(KeyboardKey)
  nameWithType: RaylibInputSystem.KeyboardKeyJustPressed(KeyboardKey)
  fullName: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: KeyboardKeyJustPressed
    path: Source/Input/RaylibInputSystem.cs
    startLine: 113
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool KeyboardKeyJustPressed(KeyboardKey key)
    parameters:
    - id: key
      type: Voile.Input.KeyboardKey
    return:
      type: System.Boolean
    content.vb: Public Overrides Function KeyboardKeyJustPressed(key As KeyboardKey) As Boolean
  overridden: Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
  overload: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed*
- uid: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
  commentId: M:Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
  id: KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: KeyboardKeyJustReleased(KeyboardKey)
  nameWithType: RaylibInputSystem.KeyboardKeyJustReleased(KeyboardKey)
  fullName: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: KeyboardKeyJustReleased
    path: Source/Input/RaylibInputSystem.cs
    startLine: 119
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool KeyboardKeyJustReleased(KeyboardKey key)
    parameters:
    - id: key
      type: Voile.Input.KeyboardKey
    return:
      type: System.Boolean
    content.vb: Public Overrides Function KeyboardKeyJustReleased(key As KeyboardKey) As Boolean
  overridden: Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
  overload: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased*
- uid: Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
  commentId: M:Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
  id: SetMousePosition(System.Numerics.Vector2)
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: SetMousePosition(Vector2)
  nameWithType: RaylibInputSystem.SetMousePosition(Vector2)
  fullName: Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: SetMousePosition
    path: Source/Input/RaylibInputSystem.cs
    startLine: 124
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override void SetMousePosition(Vector2 position)
    parameters:
    - id: position
      type: System.Numerics.Vector2
    content.vb: Public Overrides Sub SetMousePosition(position As Vector2)
  overridden: Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
  overload: Voile.Input.RaylibInputSystem.SetMousePosition*
- uid: Voile.Input.RaylibInputSystem.ShowCursor
  commentId: M:Voile.Input.RaylibInputSystem.ShowCursor
  id: ShowCursor
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: ShowCursor()
  nameWithType: RaylibInputSystem.ShowCursor()
  fullName: Voile.Input.RaylibInputSystem.ShowCursor()
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ShowCursor
    path: Source/Input/RaylibInputSystem.cs
    startLine: 128
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override void ShowCursor()
    content.vb: Public Overrides Sub ShowCursor()
  overridden: Voile.Input.InputSystem.ShowCursor
  overload: Voile.Input.RaylibInputSystem.ShowCursor*
- uid: Voile.Input.RaylibInputSystem.IsCursorHidden
  commentId: M:Voile.Input.RaylibInputSystem.IsCursorHidden
  id: IsCursorHidden
  parent: Voile.Input.RaylibInputSystem
  langs:
  - csharp
  - vb
  name: IsCursorHidden()
  nameWithType: RaylibInputSystem.IsCursorHidden()
  fullName: Voile.Input.RaylibInputSystem.IsCursorHidden()
  type: Method
  source:
    remote:
      path: Voile/Source/Input/RaylibInputSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: IsCursorHidden
    path: Source/Input/RaylibInputSystem.cs
    startLine: 129
  assemblies:
  - Voile
  namespace: Voile.Input
  example: []
  syntax:
    content: public override bool IsCursorHidden()
    return:
      type: System.Boolean
    content.vb: Public Overrides Function IsCursorHidden() As Boolean
  overridden: Voile.Input.InputSystem.IsCursorHidden
  overload: Voile.Input.RaylibInputSystem.IsCursorHidden*
references:
- uid: Voile.Rendering.RaylibRenderSystem
  commentId: T:Voile.Rendering.RaylibRenderSystem
  href: Voile.Rendering.RaylibRenderSystem.html
  name: RaylibRenderSystem
  nameWithType: RaylibRenderSystem
  fullName: Voile.Rendering.RaylibRenderSystem
- uid: Voile.Input
  commentId: N:Voile.Input
  href: Voile.html
  name: Voile.Input
  nameWithType: Voile.Input
  fullName: Voile.Input
  spec.csharp:
  - uid: Voile
    name: Voile
    href: Voile.html
  - name: .
  - uid: Voile.Input
    name: Input
    href: Voile.Input.html
  spec.vb:
  - uid: Voile
    name: Voile
    href: Voile.html
  - name: .
  - uid: Voile.Input
    name: Input
    href: Voile.Input.html
- uid: System.Object
  commentId: T:System.Object
  parent: System
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  href: https://learn.microsoft.com/dotnet/api/system.object
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  commentId: M:Voile.Input.InputSystem.GetMousePosition
  parent: Voile.Input.InputSystem
  href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMousePosition
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  fullName: Voile.Input.InputSystem.GetMousePosition()
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  - name: (
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  commentId: M:Voile.Input.InputSystem.GetMouseWheelMovement
  parent: Voile.Input.InputSystem
  href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMouseWheelMovement
  name: GetMouseWheelMovement()
  nameWithType: InputSystem.GetMouseWheelMovement()
  fullName: Voile.Input.InputSystem.GetMouseWheelMovement()
  spec.csharp:
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  - name: (
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  fullName: Voile.Input.RaylibInputSystem.GetMouseWheelMovement
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  commentId: T:System.Single
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.single
  name: float
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  commentId: M:Voile.Input.InputSystem.HideCursor
  parent: Voile.Input.InputSystem
  href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_HideCursor
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  fullName: Voile.Input.InputSystem.HideCursor()
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    name: HideCursor
    href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_HideCursor
  - name: (
  - name: )
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  isExternal: true
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  - name: )
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  name: ShowCursor
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  fullName: Voile.Input.InputSystem.IsCursorHidden()
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  name: IsCursorHidden
  nameWithType: RaylibInputSystem.IsCursorHidden
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