### YamlMime:ManagedReference
items:
- uid: Voile.SceneGraph.ParticleSettings
  commentId: T:Voile.SceneGraph.ParticleSettings
  id: ParticleSettings
  parent: Voile.SceneGraph
  children:
  - Voile.SceneGraph.ParticleSettings.#ctor
  - Voile.SceneGraph.ParticleSettings.AngularVelocity
  - Voile.SceneGraph.ParticleSettings.AngularVelocityRandom
  - Voile.SceneGraph.ParticleSettings.ColorBegin
  - Voile.SceneGraph.ParticleSettings.ColorEnd
  - Voile.SceneGraph.ParticleSettings.Damping
  - Voile.SceneGraph.ParticleSettings.Direction
  - Voile.SceneGraph.ParticleSettings.EmitRadius
  - Voile.SceneGraph.ParticleSettings.Explosiveness
  - Voile.SceneGraph.ParticleSettings.Gravity
  - Voile.SceneGraph.ParticleSettings.LifeTime
  - Voile.SceneGraph.ParticleSettings.LinearVelocity
  - Voile.SceneGraph.ParticleSettings.LinearVelocityRandom
  - Voile.SceneGraph.ParticleSettings.MaxParticles
  - Voile.SceneGraph.ParticleSettings.ScaleBegin
  - Voile.SceneGraph.ParticleSettings.ScaleEnd
  langs:
  - csharp
  - vb
  name: ParticleSettings
  nameWithType: ParticleSettings
  fullName: Voile.SceneGraph.ParticleSettings
  type: Struct
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ParticleSettings
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 125
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public struct ParticleSettings
    content.vb: Public Structure ParticleSettings
  inheritedMembers:
  - System.ValueType.Equals(System.Object)
  - System.ValueType.GetHashCode
  - System.ValueType.ToString
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetType
  - System.Object.ReferenceEquals(System.Object,System.Object)
- uid: Voile.SceneGraph.ParticleSettings.#ctor
  commentId: M:Voile.SceneGraph.ParticleSettings.#ctor
  id: '#ctor'
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: ParticleSettings()
  nameWithType: ParticleSettings.ParticleSettings()
  fullName: Voile.SceneGraph.ParticleSettings.ParticleSettings()
  type: Constructor
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: .ctor
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 127
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public ParticleSettings()
    content.vb: Public Sub New()
  overload: Voile.SceneGraph.ParticleSettings.#ctor*
  nameWithType.vb: ParticleSettings.New()
  fullName.vb: Voile.SceneGraph.ParticleSettings.New()
  name.vb: New()
- uid: Voile.SceneGraph.ParticleSettings.EmitRadius
  commentId: F:Voile.SceneGraph.ParticleSettings.EmitRadius
  id: EmitRadius
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: EmitRadius
  nameWithType: ParticleSettings.EmitRadius
  fullName: Voile.SceneGraph.ParticleSettings.EmitRadius
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: EmitRadius
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 130
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float EmitRadius
    return:
      type: System.Single
    content.vb: Public EmitRadius As Single
- uid: Voile.SceneGraph.ParticleSettings.LifeTime
  commentId: F:Voile.SceneGraph.ParticleSettings.LifeTime
  id: LifeTime
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: LifeTime
  nameWithType: ParticleSettings.LifeTime
  fullName: Voile.SceneGraph.ParticleSettings.LifeTime
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LifeTime
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 131
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float LifeTime
    return:
      type: System.Single
    content.vb: Public LifeTime As Single
- uid: Voile.SceneGraph.ParticleSettings.Explosiveness
  commentId: F:Voile.SceneGraph.ParticleSettings.Explosiveness
  id: Explosiveness
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: Explosiveness
  nameWithType: ParticleSettings.Explosiveness
  fullName: Voile.SceneGraph.ParticleSettings.Explosiveness
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Explosiveness
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 132
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float Explosiveness
    return:
      type: System.Single
    content.vb: Public Explosiveness As Single
- uid: Voile.SceneGraph.ParticleSettings.MaxParticles
  commentId: F:Voile.SceneGraph.ParticleSettings.MaxParticles
  id: MaxParticles
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: MaxParticles
  nameWithType: ParticleSettings.MaxParticles
  fullName: Voile.SceneGraph.ParticleSettings.MaxParticles
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: MaxParticles
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 133
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public int MaxParticles
    return:
      type: System.Int32
    content.vb: Public MaxParticles As Integer
- uid: Voile.SceneGraph.ParticleSettings.Direction
  commentId: F:Voile.SceneGraph.ParticleSettings.Direction
  id: Direction
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: Direction
  nameWithType: ParticleSettings.Direction
  fullName: Voile.SceneGraph.ParticleSettings.Direction
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Direction
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 134
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public Vector2 Direction
    return:
      type: System.Numerics.Vector2
    content.vb: Public Direction As Vector2
- uid: Voile.SceneGraph.ParticleSettings.LinearVelocity
  commentId: F:Voile.SceneGraph.ParticleSettings.LinearVelocity
  id: LinearVelocity
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: LinearVelocity
  nameWithType: ParticleSettings.LinearVelocity
  fullName: Voile.SceneGraph.ParticleSettings.LinearVelocity
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LinearVelocity
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 135
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float LinearVelocity
    return:
      type: System.Single
    content.vb: Public LinearVelocity As Single
- uid: Voile.SceneGraph.ParticleSettings.AngularVelocity
  commentId: F:Voile.SceneGraph.ParticleSettings.AngularVelocity
  id: AngularVelocity
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: AngularVelocity
  nameWithType: ParticleSettings.AngularVelocity
  fullName: Voile.SceneGraph.ParticleSettings.AngularVelocity
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: AngularVelocity
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 136
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float AngularVelocity
    return:
      type: System.Single
    content.vb: Public AngularVelocity As Single
- uid: Voile.SceneGraph.ParticleSettings.AngularVelocityRandom
  commentId: F:Voile.SceneGraph.ParticleSettings.AngularVelocityRandom
  id: AngularVelocityRandom
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: AngularVelocityRandom
  nameWithType: ParticleSettings.AngularVelocityRandom
  fullName: Voile.SceneGraph.ParticleSettings.AngularVelocityRandom
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: AngularVelocityRandom
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 137
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float AngularVelocityRandom
    return:
      type: System.Single
    content.vb: Public AngularVelocityRandom As Single
- uid: Voile.SceneGraph.ParticleSettings.LinearVelocityRandom
  commentId: F:Voile.SceneGraph.ParticleSettings.LinearVelocityRandom
  id: LinearVelocityRandom
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: LinearVelocityRandom
  nameWithType: ParticleSettings.LinearVelocityRandom
  fullName: Voile.SceneGraph.ParticleSettings.LinearVelocityRandom
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LinearVelocityRandom
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 138
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float LinearVelocityRandom
    return:
      type: System.Single
    content.vb: Public LinearVelocityRandom As Single
- uid: Voile.SceneGraph.ParticleSettings.Gravity
  commentId: F:Voile.SceneGraph.ParticleSettings.Gravity
  id: Gravity
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: Gravity
  nameWithType: ParticleSettings.Gravity
  fullName: Voile.SceneGraph.ParticleSettings.Gravity
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Gravity
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 139
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public Vector2 Gravity
    return:
      type: System.Numerics.Vector2
    content.vb: Public Gravity As Vector2
- uid: Voile.SceneGraph.ParticleSettings.ScaleBegin
  commentId: F:Voile.SceneGraph.ParticleSettings.ScaleBegin
  id: ScaleBegin
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: ScaleBegin
  nameWithType: ParticleSettings.ScaleBegin
  fullName: Voile.SceneGraph.ParticleSettings.ScaleBegin
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ScaleBegin
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 140
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float ScaleBegin
    return:
      type: System.Single
    content.vb: Public ScaleBegin As Single
- uid: Voile.SceneGraph.ParticleSettings.ScaleEnd
  commentId: F:Voile.SceneGraph.ParticleSettings.ScaleEnd
  id: ScaleEnd
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: ScaleEnd
  nameWithType: ParticleSettings.ScaleEnd
  fullName: Voile.SceneGraph.ParticleSettings.ScaleEnd
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ScaleEnd
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 141
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float ScaleEnd
    return:
      type: System.Single
    content.vb: Public ScaleEnd As Single
- uid: Voile.SceneGraph.ParticleSettings.ColorBegin
  commentId: F:Voile.SceneGraph.ParticleSettings.ColorBegin
  id: ColorBegin
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: ColorBegin
  nameWithType: ParticleSettings.ColorBegin
  fullName: Voile.SceneGraph.ParticleSettings.ColorBegin
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ColorBegin
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 142
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public Color ColorBegin
    return:
      type: Voile.Color
    content.vb: Public ColorBegin As Color
- uid: Voile.SceneGraph.ParticleSettings.ColorEnd
  commentId: F:Voile.SceneGraph.ParticleSettings.ColorEnd
  id: ColorEnd
  parent: Voile.SceneGraph.ParticleSettings
  langs:
  - csharp
  - vb
  name: ColorEnd
  nameWithType: ParticleSettings.ColorEnd
  fullName: Voile.SceneGraph.ParticleSettings.ColorEnd
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ColorEnd
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 143
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public Color ColorEnd
    return:
      type: Voile.Color
    content.vb: Public ColorEnd As Color
- uid: Voile.SceneGraph.ParticleSettings.Damping
  commentId: F:Voile.SceneGraph.ParticleSettings.Damping
  id: Damping
  parent: Voile.SceneGraph.ParticleSettings
  langs:
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  - vb
  name: Damping
  nameWithType: ParticleSettings.Damping
  fullName: Voile.SceneGraph.ParticleSettings.Damping
  type: Field
  source:
    remote:
      path: Voile/Source/SceneGraph/Entities/Particles2d.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Damping
    path: Source/SceneGraph/Entities/Particles2d.cs
    startLine: 144
  assemblies:
  - Voile
  namespace: Voile.SceneGraph
  syntax:
    content: public float Damping
    return:
      type: System.Single
    content.vb: Public Damping As Single
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  nameWithType: Voile.SceneGraph
  fullName: Voile.SceneGraph
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  spec.vb:
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  fullName: System.ValueType.GetHashCode()
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  commentId: M:System.ValueType.ToString
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  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.int32
  name: int
  nameWithType: int
  fullName: int
  nameWithType.vb: Integer
  fullName.vb: Integer
  name.vb: Integer
- uid: System.Numerics.Vector2
  commentId: T:System.Numerics.Vector2
  parent: System.Numerics
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.numerics.vector2
  name: Vector2
  nameWithType: Vector2
  fullName: System.Numerics.Vector2
- uid: System.Numerics
  commentId: N:System.Numerics
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system
  name: System.Numerics
  nameWithType: System.Numerics
  fullName: System.Numerics
  spec.csharp:
  - uid: System
    name: System
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system
  - name: .
  - uid: System.Numerics
    name: Numerics
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.numerics
  spec.vb:
  - uid: System
    name: System
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system
  - name: .
  - uid: System.Numerics
    name: Numerics
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.numerics
- uid: Voile.Color
  commentId: T:Voile.Color
  parent: Voile
  href: Voile.Color.html
  name: Color
  nameWithType: Color
  fullName: Voile.Color
- uid: Voile
  commentId: N:Voile
  href: Voile.html
  name: Voile
  nameWithType: Voile
  fullName: Voile
