### YamlMime:ManagedReference
items:
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  - Voile.SceneGraph.ImGuiController.Load(System.Numerics.Vector2)
  - Voile.SceneGraph.ImGuiController.Resize(System.Numerics.Vector2)
  - Voile.SceneGraph.ImGuiController.Update(System.Double,Voile.Input.InputSystem)
  langs:
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  - vb
  name: ImGuiController
  nameWithType: ImGuiController
  fullName: Voile.SceneGraph.ImGuiController
  type: Class
  source:
    remote:
      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ImGuiController
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 44
  assemblies:
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  namespace: Voile.SceneGraph
  syntax:
    content: 'public class ImGuiController : IDisposable, IDrawable'
    content.vb: Public Class ImGuiController Implements IDisposable, IDrawable
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  implements:
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  commentId: M:Voile.SceneGraph.ImGuiController.#ctor
  id: '#ctor'
  parent: Voile.SceneGraph.ImGuiController
  langs:
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  - vb
  name: ImGuiController()
  nameWithType: ImGuiController.ImGuiController()
  fullName: Voile.SceneGraph.ImGuiController.ImGuiController()
  type: Constructor
  source:
    remote:
      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: .ctor
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 46
  assemblies:
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  namespace: Voile.SceneGraph
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    content: public ImGuiController()
    content.vb: Public Sub New()
  overload: Voile.SceneGraph.ImGuiController.#ctor*
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  fullName.vb: Voile.SceneGraph.ImGuiController.New()
  name.vb: New()
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  commentId: M:Voile.SceneGraph.ImGuiController.Dispose
  id: Dispose
  parent: Voile.SceneGraph.ImGuiController
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  name: Dispose()
  nameWithType: ImGuiController.Dispose()
  fullName: Voile.SceneGraph.ImGuiController.Dispose()
  type: Method
  source:
    remote:
      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Dispose
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 51
  assemblies:
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  namespace: Voile.SceneGraph
  summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
  example: []
  syntax:
    content: public void Dispose()
    content.vb: Public Sub Dispose()
  overload: Voile.SceneGraph.ImGuiController.Dispose*
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- uid: Voile.SceneGraph.ImGuiController.Load(System.Numerics.Vector2)
  commentId: M:Voile.SceneGraph.ImGuiController.Load(System.Numerics.Vector2)
  id: Load(System.Numerics.Vector2)
  parent: Voile.SceneGraph.ImGuiController
  langs:
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  name: Load(Vector2)
  nameWithType: ImGuiController.Load(Vector2)
  fullName: Voile.SceneGraph.ImGuiController.Load(System.Numerics.Vector2)
  type: Method
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      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Load
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 56
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    content.vb: Public Sub Load(size As Vector2)
  overload: Voile.SceneGraph.ImGuiController.Load*
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  commentId: M:Voile.SceneGraph.ImGuiController.Resize(System.Numerics.Vector2)
  id: Resize(System.Numerics.Vector2)
  parent: Voile.SceneGraph.ImGuiController
  langs:
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  name: Resize(Vector2)
  nameWithType: ImGuiController.Resize(Vector2)
  fullName: Voile.SceneGraph.ImGuiController.Resize(System.Numerics.Vector2)
  type: Method
  source:
    remote:
      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Resize
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 122
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  namespace: Voile.SceneGraph
  syntax:
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    content.vb: Public Sub Resize(size As Vector2)
  overload: Voile.SceneGraph.ImGuiController.Resize*
- uid: Voile.SceneGraph.ImGuiController.Update(System.Double,Voile.Input.InputSystem)
  commentId: M:Voile.SceneGraph.ImGuiController.Update(System.Double,Voile.Input.InputSystem)
  id: Update(System.Double,Voile.Input.InputSystem)
  parent: Voile.SceneGraph.ImGuiController
  langs:
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  name: Update(double, InputSystem)
  nameWithType: ImGuiController.Update(double, InputSystem)
  fullName: Voile.SceneGraph.ImGuiController.Update(double, Voile.Input.InputSystem)
  type: Method
  source:
    remote:
      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Update
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 128
  assemblies:
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  namespace: Voile.SceneGraph
  syntax:
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      type: System.Double
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    content.vb: Public Sub Update(dt As Double, input As InputSystem)
  overload: Voile.SceneGraph.ImGuiController.Update*
  nameWithType.vb: ImGuiController.Update(Double, InputSystem)
  fullName.vb: Voile.SceneGraph.ImGuiController.Update(Double, Voile.Input.InputSystem)
  name.vb: Update(Double, InputSystem)
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  commentId: M:Voile.SceneGraph.ImGuiController.Draw(Voile.Rendering.RenderSystem)
  id: Draw(Voile.Rendering.RenderSystem)
  parent: Voile.SceneGraph.ImGuiController
  langs:
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  name: Draw(RenderSystem)
  nameWithType: ImGuiController.Draw(RenderSystem)
  fullName: Voile.SceneGraph.ImGuiController.Draw(Voile.Rendering.RenderSystem)
  type: Method
  source:
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      path: Voile/Source/Utils/ImGuiRenderLayer.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Draw
    path: Source/Utils/ImGuiRenderLayer.cs
    startLine: 321
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  syntax:
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    parameters:
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      type: Voile.Rendering.RenderSystem
    content.vb: Public Sub Draw(renderer As RenderSystem)
  overload: Voile.SceneGraph.ImGuiController.Draw*
  implements:
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  - uid: Voile
    name: Voile
    href: Voile.html
  - name: .
  - uid: Voile.Rendering
    name: Rendering
    href: Voile.Rendering.html
  spec.vb:
  - uid: Voile
    name: Voile
    href: Voile.html
  - name: .
  - uid: Voile.Rendering
    name: Rendering
    href: Voile.Rendering.html
