# Fire effect example
[ParticleEmitterSettings]

Local = true
MaxParticles = 128
EmitRadius = 8
Explosiveness = 0
LifeTime = 1.0
Direction = [0.0, -1.0]
LinearVelocity = 200
LinearVelocityDamping = 0.0
AngularVelocity = 230
AngularVelocityDamping = 0.0
AngularVelocityRandom = 1.0
Gravity = [0.0, 0.0]
LinearVelocityRandom = 0.5
ScaleBegin = 0.1
ScaleEnd = 5.0
ColorBegin = [255, 162, 0]
ColorEnd = [0, 0, 0, 0]
