### YamlMime:ManagedReference
items:
- uid: Voile.Systems.Particles.ParticleEmitterSettings
  commentId: T:Voile.Systems.Particles.ParticleEmitterSettings
  id: ParticleEmitterSettings
  parent: Voile.Systems.Particles
  children:
  - Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocity
  - Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocityRandom
  - Voile.Systems.Particles.ParticleEmitterSettings.ColorBegin
  - Voile.Systems.Particles.ParticleEmitterSettings.ColorEnd
  - Voile.Systems.Particles.ParticleEmitterSettings.Damping
  - Voile.Systems.Particles.ParticleEmitterSettings.Direction
  - Voile.Systems.Particles.ParticleEmitterSettings.EmitRadius
  - Voile.Systems.Particles.ParticleEmitterSettings.Explosiveness
  - Voile.Systems.Particles.ParticleEmitterSettings.Gravity
  - Voile.Systems.Particles.ParticleEmitterSettings.LifeTime
  - Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocity
  - Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocityRandom
  - Voile.Systems.Particles.ParticleEmitterSettings.MaxParticles
  - Voile.Systems.Particles.ParticleEmitterSettings.ScaleBegin
  - Voile.Systems.Particles.ParticleEmitterSettings.ScaleEnd
  langs:
  - csharp
  - vb
  name: ParticleEmitterSettings
  nameWithType: ParticleEmitterSettings
  fullName: Voile.Systems.Particles.ParticleEmitterSettings
  type: Class
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ParticleEmitterSettings
    path: Source/Systems/ParticleSystem.cs
    startLine: 25
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public class ParticleEmitterSettings
    content.vb: Public Class ParticleEmitterSettings
  inheritance:
  - System.Object
  inheritedMembers:
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
- uid: Voile.Systems.Particles.ParticleEmitterSettings.MaxParticles
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.MaxParticles
  id: MaxParticles
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: MaxParticles
  nameWithType: ParticleEmitterSettings.MaxParticles
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.MaxParticles
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: MaxParticles
    path: Source/Systems/ParticleSystem.cs
    startLine: 27
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public int MaxParticles { get; set; }
    parameters: []
    return:
      type: System.Int32
    content.vb: Public Property MaxParticles As Integer
  overload: Voile.Systems.Particles.ParticleEmitterSettings.MaxParticles*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.EmitRadius
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.EmitRadius
  id: EmitRadius
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: EmitRadius
  nameWithType: ParticleEmitterSettings.EmitRadius
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.EmitRadius
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: EmitRadius
    path: Source/Systems/ParticleSystem.cs
    startLine: 28
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float EmitRadius { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property EmitRadius As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.EmitRadius*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.LifeTime
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.LifeTime
  id: LifeTime
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: LifeTime
  nameWithType: ParticleEmitterSettings.LifeTime
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.LifeTime
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LifeTime
    path: Source/Systems/ParticleSystem.cs
    startLine: 29
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float LifeTime { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property LifeTime As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.LifeTime*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.Explosiveness
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.Explosiveness
  id: Explosiveness
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: Explosiveness
  nameWithType: ParticleEmitterSettings.Explosiveness
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.Explosiveness
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Explosiveness
    path: Source/Systems/ParticleSystem.cs
    startLine: 30
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float Explosiveness { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property Explosiveness As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.Explosiveness*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.Direction
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.Direction
  id: Direction
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: Direction
  nameWithType: ParticleEmitterSettings.Direction
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.Direction
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Direction
    path: Source/Systems/ParticleSystem.cs
    startLine: 31
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public Vector2 Direction { get; set; }
    parameters: []
    return:
      type: System.Numerics.Vector2
    content.vb: Public Property Direction As Vector2
  overload: Voile.Systems.Particles.ParticleEmitterSettings.Direction*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocity
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocity
  id: LinearVelocity
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: LinearVelocity
  nameWithType: ParticleEmitterSettings.LinearVelocity
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocity
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LinearVelocity
    path: Source/Systems/ParticleSystem.cs
    startLine: 32
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float LinearVelocity { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property LinearVelocity As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocity*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocity
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocity
  id: AngularVelocity
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: AngularVelocity
  nameWithType: ParticleEmitterSettings.AngularVelocity
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocity
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: AngularVelocity
    path: Source/Systems/ParticleSystem.cs
    startLine: 33
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float AngularVelocity { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property AngularVelocity As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocity*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocityRandom
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocityRandom
  id: AngularVelocityRandom
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: AngularVelocityRandom
  nameWithType: ParticleEmitterSettings.AngularVelocityRandom
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocityRandom
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: AngularVelocityRandom
    path: Source/Systems/ParticleSystem.cs
    startLine: 34
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float AngularVelocityRandom { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property AngularVelocityRandom As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.AngularVelocityRandom*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocityRandom
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocityRandom
  id: LinearVelocityRandom
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: LinearVelocityRandom
  nameWithType: ParticleEmitterSettings.LinearVelocityRandom
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocityRandom
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LinearVelocityRandom
    path: Source/Systems/ParticleSystem.cs
    startLine: 35
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float LinearVelocityRandom { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property LinearVelocityRandom As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.LinearVelocityRandom*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.Gravity
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.Gravity
  id: Gravity
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: Gravity
  nameWithType: ParticleEmitterSettings.Gravity
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.Gravity
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Gravity
    path: Source/Systems/ParticleSystem.cs
    startLine: 36
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public Vector2 Gravity { get; set; }
    parameters: []
    return:
      type: System.Numerics.Vector2
    content.vb: Public Property Gravity As Vector2
  overload: Voile.Systems.Particles.ParticleEmitterSettings.Gravity*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.ScaleBegin
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.ScaleBegin
  id: ScaleBegin
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: ScaleBegin
  nameWithType: ParticleEmitterSettings.ScaleBegin
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.ScaleBegin
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ScaleBegin
    path: Source/Systems/ParticleSystem.cs
    startLine: 37
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float ScaleBegin { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property ScaleBegin As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.ScaleBegin*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.ScaleEnd
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.ScaleEnd
  id: ScaleEnd
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: ScaleEnd
  nameWithType: ParticleEmitterSettings.ScaleEnd
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.ScaleEnd
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ScaleEnd
    path: Source/Systems/ParticleSystem.cs
    startLine: 38
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float ScaleEnd { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property ScaleEnd As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.ScaleEnd*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.ColorBegin
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.ColorBegin
  id: ColorBegin
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
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  - vb
  name: ColorBegin
  nameWithType: ParticleEmitterSettings.ColorBegin
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.ColorBegin
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ColorBegin
    path: Source/Systems/ParticleSystem.cs
    startLine: 39
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public Color ColorBegin { get; set; }
    parameters: []
    return:
      type: Voile.Color
    content.vb: Public Property ColorBegin As Color
  overload: Voile.Systems.Particles.ParticleEmitterSettings.ColorBegin*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.ColorEnd
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.ColorEnd
  id: ColorEnd
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: ColorEnd
  nameWithType: ParticleEmitterSettings.ColorEnd
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.ColorEnd
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ColorEnd
    path: Source/Systems/ParticleSystem.cs
    startLine: 40
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public Color ColorEnd { get; set; }
    parameters: []
    return:
      type: Voile.Color
    content.vb: Public Property ColorEnd As Color
  overload: Voile.Systems.Particles.ParticleEmitterSettings.ColorEnd*
- uid: Voile.Systems.Particles.ParticleEmitterSettings.Damping
  commentId: P:Voile.Systems.Particles.ParticleEmitterSettings.Damping
  id: Damping
  parent: Voile.Systems.Particles.ParticleEmitterSettings
  langs:
  - csharp
  - vb
  name: Damping
  nameWithType: ParticleEmitterSettings.Damping
  fullName: Voile.Systems.Particles.ParticleEmitterSettings.Damping
  type: Property
  source:
    remote:
      path: Voile/Source/Systems/ParticleSystem.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Damping
    path: Source/Systems/ParticleSystem.cs
    startLine: 41
  assemblies:
  - Voile
  namespace: Voile.Systems.Particles
  syntax:
    content: public float Damping { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property Damping As Single
  overload: Voile.Systems.Particles.ParticleEmitterSettings.Damping*
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