### YamlMime:ManagedReference
items:
- uid: Voile.Game
  commentId: T:Voile.Game
  id: Game
  parent: Voile
  children:
  - Voile.Game.#ctor
  - Voile.Game.#ctor(Voile.Resources.ResourceManager,Voile.Input.InputSystem,Voile.Rendering.RenderSystem)
  - Voile.Game.EngineConfigPath
  - Voile.Game.Initialize
  - Voile.Game.InitializeDefault
  - Voile.Game.Input
  - Voile.Game.LoadResources
  - Voile.Game.Name
  - Voile.Game.Ready
  - Voile.Game.Renderer
  - Voile.Game.ResourceManager
  - Voile.Game.ResourceRoot
  - Voile.Game.Run
  - Voile.Game.Shutdown
  - Voile.Game.ShutdownDefault
  - Voile.Game.Start
  langs:
  - csharp
  - vb
  name: Game
  nameWithType: Game
  fullName: Voile.Game
  type: Class
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Game
    path: Source/Game.cs
    startLine: 9
  assemblies:
  - Voile
  namespace: Voile
  summary: Entry point for the Voile game.
  example: []
  syntax:
    content: public abstract class Game
    content.vb: Public MustInherit Class Game
  inheritance:
  - System.Object
  inheritedMembers:
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
- uid: Voile.Game.ResourceManager
  commentId: P:Voile.Game.ResourceManager
  id: ResourceManager
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: ResourceManager
  nameWithType: Game.ResourceManager
  fullName: Voile.Game.ResourceManager
  type: Property
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ResourceManager
    path: Source/Game.cs
    startLine: 14
  assemblies:
  - Voile
  namespace: Voile
  summary: The ResourceManager associated with this game.
  example: []
  syntax:
    content: protected ResourceManager ResourceManager { get; }
    parameters: []
    return:
      type: Voile.Resources.ResourceManager
    content.vb: Protected Property ResourceManager As ResourceManager
  overload: Voile.Game.ResourceManager*
- uid: Voile.Game.Input
  commentId: P:Voile.Game.Input
  id: Input
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Input
  nameWithType: Game.Input
  fullName: Voile.Game.Input
  type: Property
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Input
    path: Source/Game.cs
    startLine: 18
  assemblies:
  - Voile
  namespace: Voile
  summary: The InputHandler associated with this game. Uses <xref href="Voile.Input.RaylibInputSystem" data-throw-if-not-resolved="false"></xref> by default.
  example: []
  syntax:
    content: protected InputSystem Input { get; }
    parameters: []
    return:
      type: Voile.Input.InputSystem
    content.vb: Protected Property Input As InputSystem
  overload: Voile.Game.Input*
- uid: Voile.Game.Renderer
  commentId: P:Voile.Game.Renderer
  id: Renderer
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Renderer
  nameWithType: Game.Renderer
  fullName: Voile.Game.Renderer
  type: Property
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Renderer
    path: Source/Game.cs
    startLine: 23
  assemblies:
  - Voile
  namespace: Voile
  summary: The Renderer associated with this game. Uses <xref href="Voile.Rendering.RaylibRenderSystem" data-throw-if-not-resolved="false"></xref> by default.
  example: []
  syntax:
    content: protected RenderSystem Renderer { get; }
    parameters: []
    return:
      type: Voile.Rendering.RenderSystem
    content.vb: Protected Property Renderer As RenderSystem
  overload: Voile.Game.Renderer*
- uid: Voile.Game.ResourceRoot
  commentId: P:Voile.Game.ResourceRoot
  id: ResourceRoot
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: ResourceRoot
  nameWithType: Game.ResourceRoot
  fullName: Voile.Game.ResourceRoot
  type: Property
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ResourceRoot
    path: Source/Game.cs
    startLine: 28
  assemblies:
  - Voile
  namespace: Voile
  summary: Resource root path for this game.
  example: []
  syntax:
    content: public virtual string ResourceRoot { get; }
    parameters: []
    return:
      type: System.String
    content.vb: Public Overridable ReadOnly Property ResourceRoot As String
  overload: Voile.Game.ResourceRoot*
- uid: Voile.Game.EngineConfigPath
  commentId: P:Voile.Game.EngineConfigPath
  id: EngineConfigPath
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: EngineConfigPath
  nameWithType: Game.EngineConfigPath
  fullName: Voile.Game.EngineConfigPath
  type: Property
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: EngineConfigPath
    path: Source/Game.cs
    startLine: 33
  assemblies:
  - Voile
  namespace: Voile
  summary: Path to the engine configuration file.
  example: []
  syntax:
    content: public virtual string EngineConfigPath { get; }
    parameters: []
    return:
      type: System.String
    content.vb: Public Overridable ReadOnly Property EngineConfigPath As String
  overload: Voile.Game.EngineConfigPath*
- uid: Voile.Game.Name
  commentId: P:Voile.Game.Name
  id: Name
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Name
  nameWithType: Game.Name
  fullName: Voile.Game.Name
  type: Property
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Name
    path: Source/Game.cs
    startLine: 38
  assemblies:
  - Voile
  namespace: Voile
  summary: Name of this game. Also used as a default window title.
  example: []
  syntax:
    content: public virtual string Name { get; }
    parameters: []
    return:
      type: System.String
    content.vb: Public Overridable ReadOnly Property Name As String
  overload: Voile.Game.Name*
- uid: Voile.Game.#ctor
  commentId: M:Voile.Game.#ctor
  id: '#ctor'
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Game()
  nameWithType: Game.Game()
  fullName: Voile.Game.Game()
  type: Constructor
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: .ctor
    path: Source/Game.cs
    startLine: 43
  assemblies:
  - Voile
  namespace: Voile
  summary: Default game constructor.
  example: []
  syntax:
    content: public Game()
    content.vb: Public Sub New()
  overload: Voile.Game.#ctor*
  nameWithType.vb: Game.New()
  fullName.vb: Voile.Game.New()
  name.vb: New()
- uid: Voile.Game.#ctor(Voile.Resources.ResourceManager,Voile.Input.InputSystem,Voile.Rendering.RenderSystem)
  commentId: M:Voile.Game.#ctor(Voile.Resources.ResourceManager,Voile.Input.InputSystem,Voile.Rendering.RenderSystem)
  id: '#ctor(Voile.Resources.ResourceManager,Voile.Input.InputSystem,Voile.Rendering.RenderSystem)'
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Game(ResourceManager, InputSystem, RenderSystem)
  nameWithType: Game.Game(ResourceManager, InputSystem, RenderSystem)
  fullName: Voile.Game.Game(Voile.Resources.ResourceManager, Voile.Input.InputSystem, Voile.Rendering.RenderSystem)
  type: Constructor
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: .ctor
    path: Source/Game.cs
    startLine: 56
  assemblies:
  - Voile
  namespace: Voile
  summary: Game constructor with custom systems.
  example: []
  syntax:
    content: public Game(ResourceManager resourceManager, InputSystem inputSystem, RenderSystem renderSystem)
    parameters:
    - id: resourceManager
      type: Voile.Resources.ResourceManager
      description: ''
    - id: inputSystem
      type: Voile.Input.InputSystem
      description: ''
    - id: renderSystem
      type: Voile.Rendering.RenderSystem
      description: ''
    content.vb: Public Sub New(resourceManager As ResourceManager, inputSystem As InputSystem, renderSystem As RenderSystem)
  overload: Voile.Game.#ctor*
  nameWithType.vb: Game.New(ResourceManager, InputSystem, RenderSystem)
  fullName.vb: Voile.Game.New(Voile.Resources.ResourceManager, Voile.Input.InputSystem, Voile.Rendering.RenderSystem)
  name.vb: New(ResourceManager, InputSystem, RenderSystem)
- uid: Voile.Game.Start
  commentId: M:Voile.Game.Start
  id: Start
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Start()
  nameWithType: Game.Start()
  fullName: Voile.Game.Start()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Start
    path: Source/Game.cs
    startLine: 67
  assemblies:
  - Voile
  namespace: Voile
  summary: >-
    Starts the game application.

    This involves initializing the required subsystems, loading resources from the disk, and then preparing the subsystems for running in the main loop.
  example: []
  syntax:
    content: public void Start()
    content.vb: Public Sub Start()
  overload: Voile.Game.Start*
- uid: Voile.Game.InitializeDefault
  commentId: M:Voile.Game.InitializeDefault
  id: InitializeDefault
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: InitializeDefault()
  nameWithType: Game.InitializeDefault()
  fullName: Voile.Game.InitializeDefault()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: InitializeDefault
    path: Source/Game.cs
    startLine: 94
  assemblies:
  - Voile
  namespace: Voile
  summary: Initializes subsystems using default types and settings.
  example: []
  syntax:
    content: public void InitializeDefault()
    content.vb: Public Sub InitializeDefault()
  overload: Voile.Game.InitializeDefault*
- uid: Voile.Game.ShutdownDefault
  commentId: M:Voile.Game.ShutdownDefault
  id: ShutdownDefault
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: ShutdownDefault()
  nameWithType: Game.ShutdownDefault()
  fullName: Voile.Game.ShutdownDefault()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: ShutdownDefault
    path: Source/Game.cs
    startLine: 106
  assemblies:
  - Voile
  namespace: Voile
  syntax:
    content: public void ShutdownDefault()
    content.vb: Public Sub ShutdownDefault()
  overload: Voile.Game.ShutdownDefault*
- uid: Voile.Game.Initialize
  commentId: M:Voile.Game.Initialize
  id: Initialize
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Initialize()
  nameWithType: Game.Initialize()
  fullName: Voile.Game.Initialize()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Initialize
    path: Source/Game.cs
    startLine: 116
  assemblies:
  - Voile
  namespace: Voile
  summary: Called when it's time to initialize the subsystems, or modify default game settings or system settings.
  example: []
  syntax:
    content: public abstract void Initialize()
    content.vb: Public MustOverride Sub Initialize()
  overload: Voile.Game.Initialize*
- uid: Voile.Game.LoadResources
  commentId: M:Voile.Game.LoadResources
  id: LoadResources
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: LoadResources()
  nameWithType: Game.LoadResources()
  fullName: Voile.Game.LoadResources()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: LoadResources
    path: Source/Game.cs
    startLine: 120
  assemblies:
  - Voile
  namespace: Voile
  summary: Called when it's time to load the game's resources, such as images or sounds.
  example: []
  syntax:
    content: protected abstract void LoadResources()
    content.vb: Protected MustOverride Sub LoadResources()
  overload: Voile.Game.LoadResources*
- uid: Voile.Game.Ready
  commentId: M:Voile.Game.Ready
  id: Ready
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Ready()
  nameWithType: Game.Ready()
  fullName: Voile.Game.Ready()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Ready
    path: Source/Game.cs
    startLine: 125
  assemblies:
  - Voile
  namespace: Voile
  summary: >-
    Called when it's safe to manipulate the resources or/and systems.

    You can safely create game objects, scenes, etc. in this method.
  example: []
  syntax:
    content: protected abstract void Ready()
    content.vb: Protected MustOverride Sub Ready()
  overload: Voile.Game.Ready*
- uid: Voile.Game.Run
  commentId: M:Voile.Game.Run
  id: Run
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Run()
  nameWithType: Game.Run()
  fullName: Voile.Game.Run()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Run
    path: Source/Game.cs
    startLine: 129
  assemblies:
  - Voile
  namespace: Voile
  summary: Called when everything has been readied to start the main loop.
  example: []
  syntax:
    content: protected abstract void Run()
    content.vb: Protected MustOverride Sub Run()
  overload: Voile.Game.Run*
- uid: Voile.Game.Shutdown
  commentId: M:Voile.Game.Shutdown
  id: Shutdown
  parent: Voile.Game
  langs:
  - csharp
  - vb
  name: Shutdown()
  nameWithType: Game.Shutdown()
  fullName: Voile.Game.Shutdown()
  type: Method
  source:
    remote:
      path: Voile/Source/Game.cs
      branch: main
      repo: git@github.com:dnesov/DaggerFramework.git
    id: Shutdown
    path: Source/Game.cs
    startLine: 133
  assemblies:
  - Voile
  namespace: Voile
  summary: Called when the application quits and it's safe to clean up.
  example: []
  syntax:
    content: public abstract void Shutdown()
    content.vb: Public MustOverride Sub Shutdown()
  overload: Voile.Game.Shutdown*
references:
- uid: Voile
  commentId: N:Voile
  href: Voile.html
  name: Voile
  nameWithType: Voile
  fullName: Voile
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object
  name: object
  nameWithType: object
  fullName: object
  nameWithType.vb: Object
  fullName.vb: Object
  name.vb: Object
- uid: System.Object.Equals(System.Object)
  commentId: M:System.Object.Equals(System.Object)
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  name: Equals(object)
  nameWithType: object.Equals(object)
  fullName: object.Equals(object)
  nameWithType.vb: Object.Equals(Object)
  fullName.vb: Object.Equals(Object)
  name.vb: Equals(Object)
  spec.csharp:
  - uid: System.Object.Equals(System.Object)
    name: Equals
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  - name: (
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
  - name: )
- uid: System.Object.Equals(System.Object,System.Object)
  commentId: M:System.Object.Equals(System.Object,System.Object)
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
  name: Equals(object, object)
  nameWithType: object.Equals(object, object)
  fullName: object.Equals(object, object)
  nameWithType.vb: Object.Equals(Object, Object)
  fullName.vb: Object.Equals(Object, Object)
  name.vb: Equals(Object, Object)
  spec.csharp:
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
  - name: (
  - uid: System.Object
    name: object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
  - name: ','
  - name: " "
  - uid: System.Object
    name: object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
  - name: )
  spec.vb:
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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    isExternal: true
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    name: Object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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- uid: System.Object.GetHashCode
  commentId: M:System.Object.GetHashCode
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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  nameWithType: object.GetHashCode()
  fullName: object.GetHashCode()
  nameWithType.vb: Object.GetHashCode()
  fullName.vb: Object.GetHashCode()
  spec.csharp:
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    isExternal: true
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  - name: (
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
  - name: (
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- uid: System.Object.GetType
  commentId: M:System.Object.GetType
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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  nameWithType: object.GetType()
  fullName: object.GetType()
  nameWithType.vb: Object.GetType()
  fullName.vb: Object.GetType()
  spec.csharp:
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  - name: (
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  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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  nameWithType: object.MemberwiseClone()
  fullName: object.MemberwiseClone()
  nameWithType.vb: Object.MemberwiseClone()
  fullName.vb: Object.MemberwiseClone()
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    isExternal: true
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  - name: (
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- uid: System.Object.ReferenceEquals(System.Object,System.Object)
  commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
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  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
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  name.vb: ReferenceEquals(Object, Object)
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    isExternal: true
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- uid: System.Object.ToString
  commentId: M:System.Object.ToString
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  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.tostring
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  fullName: object.ToString()
  nameWithType.vb: Object.ToString()
  fullName.vb: Object.ToString()
  spec.csharp:
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  - name: (
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  commentId: N:System
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  href: https://learn.microsoft.com/dotnet/api/system
  name: System
  nameWithType: System
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- uid: Voile.Game.ResourceManager*
  commentId: Overload:Voile.Game.ResourceManager
  href: Voile.Game.html#Voile_Game_ResourceManager
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