Make most subsystems available as protected properties in base Game class, implement IDisposable on systems.
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@@ -71,6 +71,11 @@ namespace Voile.Audio
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channelGroup.addDSP(0, dsp);
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}
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protected override void Shutdown()
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{
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}
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private DSP CreateReverbDsp(AudioEffectReverb effectReverb)
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{
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DSP dsp;
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@@ -122,11 +127,6 @@ namespace Voile.Audio
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return _channelGroups[busName];
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}
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public override void Shutdown()
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{
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}
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private FMOD.System _system;
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// TODO: use a different key for the dictionary, paths are not good :( (waste of memory lol)
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