Refactor ResourceLoader, use only Texture2d in Renderer.

This commit is contained in:
2023-06-14 23:48:26 +02:00
parent fdbd21f248
commit 06da2c3f7f
20 changed files with 128 additions and 158 deletions

View File

@@ -11,7 +11,7 @@ namespace DaggerFramework
protected override void OnStart()
{
var renderer = Layer.Scene.Renderer;
_texId = renderer.LoadTexture(Texture.Path);
_texId = renderer.LoadTexture(_texture);
}
public override void OnDraw(ref Renderer renderer)

21
Source/Entities/Text2d.cs Normal file
View File

@@ -0,0 +1,21 @@
using DaggerFramework.Rendering;
using System.Drawing;
namespace DaggerFramework
{
public class Text2d : Drawable2d
{
public string Contents { get => _contents; set => _contents = value; }
public int FontSize { get => _fontSize; set => _fontSize = value; }
public Color FontColor { get => _fontColor; set => _fontColor = value; }
public override void OnDraw(ref Renderer renderer)
{
renderer.DrawDebugText(position, _contents, _fontSize, _fontColor);
}
private string _contents = string.Empty;
private int _fontSize = 16;
private Color _fontColor = Color.White;
}
}