Refactor ResourceLoader, use only Texture2d in Renderer.
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@@ -11,7 +11,7 @@ namespace DaggerFramework
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protected override void OnStart()
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{
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var renderer = Layer.Scene.Renderer;
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_texId = renderer.LoadTexture(Texture.Path);
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_texId = renderer.LoadTexture(_texture);
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}
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public override void OnDraw(ref Renderer renderer)
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