Refactor ResourceLoader, use only Texture2d in Renderer.
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@@ -2,7 +2,6 @@ using System.Drawing;
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using System.Numerics;
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using Silk.NET.GLFW;
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using Silk.NET.Maths;
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using Silk.NET.OpenGL;
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namespace DaggerFramework.Rendering
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@@ -71,11 +70,6 @@ namespace DaggerFramework.Rendering
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throw new NotImplementedException();
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}
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public override int LoadTexture(string path)
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{
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throw new NotImplementedException();
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}
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public override void SetTargetFps(int fps)
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{
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return;
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