Refactor ResourceLoader, use only Texture2d in Renderer.

This commit is contained in:
2023-06-14 23:48:26 +02:00
parent fdbd21f248
commit 06da2c3f7f
20 changed files with 128 additions and 158 deletions

View File

@@ -22,12 +22,6 @@ namespace DaggerFramework.Rendering
public abstract void ClearBackground(Color color);
public abstract double GetFrameTime();
public abstract int LoadTexture(Texture2d texture);
/// <summary>
/// Temporary workaround for Raylib's LoadImageFromMemory.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public abstract int LoadTexture(string path);
public abstract void SetTransform(Vector2 position, float rotation = 0.0f);
public abstract void SetTransform(Matrix4x4 transform);
public abstract void DrawCircle(float radius, Color color);