Refactor ResourceLoader, use only Texture2d in Renderer.
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@@ -22,12 +22,6 @@ namespace DaggerFramework.Rendering
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public abstract void ClearBackground(Color color);
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public abstract double GetFrameTime();
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public abstract int LoadTexture(Texture2d texture);
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/// <summary>
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/// Temporary workaround for Raylib's LoadImageFromMemory.
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public abstract int LoadTexture(string path);
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public abstract void SetTransform(Vector2 position, float rotation = 0.0f);
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public abstract void SetTransform(Matrix4x4 transform);
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public abstract void DrawCircle(float radius, Color color);
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