Refactor ResourceLoader, use only Texture2d in Renderer.
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9
Source/Resources/Loaders/FontLoader.cs
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9
Source/Resources/Loaders/FontLoader.cs
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@@ -0,0 +1,9 @@
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namespace DaggerFramework;
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public class FontLoader : ResourceLoader<Font>
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{
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public override Font Load(string path)
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{
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throw new NotImplementedException();
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}
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}
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