Refactor ResourceLoader, use only Texture2d in Renderer.
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8
Source/Resources/Loaders/ResourceLoader.cs
Executable file
8
Source/Resources/Loaders/ResourceLoader.cs
Executable file
@@ -0,0 +1,8 @@
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namespace DaggerFramework
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{
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public abstract class ResourceLoader<T> : IDisposable where T : Resource
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{
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public void Dispose() { }
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public abstract T Load(string path);
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}
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}
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