Refactor ResourceLoader, use only Texture2d in Renderer.
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@@ -2,9 +2,22 @@ namespace DaggerFramework
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{
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public abstract class Resource : IDisposable
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{
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public string Path { get; set; }
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public string? Path { get => _path; set => _path = value; }
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public byte[]? Buffer { get => _buffer; set => _buffer = value; }
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public Resource(string path, byte[] buffer)
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{
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_path = path;
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_buffer = buffer;
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}
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public void Dispose()
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{
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Buffer = null;
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Path = null;
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}
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private string? _path;
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private byte[]? _buffer;
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}
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}
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