Refactor ResourceLoader, use only Texture2d in Renderer.

This commit is contained in:
2023-06-14 23:48:26 +02:00
parent fdbd21f248
commit 06da2c3f7f
20 changed files with 128 additions and 158 deletions

View File

@@ -2,9 +2,22 @@ namespace DaggerFramework
{
public abstract class Resource : IDisposable
{
public string Path { get; set; }
public string? Path { get => _path; set => _path = value; }
public byte[]? Buffer { get => _buffer; set => _buffer = value; }
public Resource(string path, byte[] buffer)
{
_path = path;
_buffer = buffer;
}
public void Dispose()
{
Buffer = null;
Path = null;
}
private string? _path;
private byte[]? _buffer;
}
}