Refactor ResourceLoader, use only Texture2d in Renderer.
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@@ -4,10 +4,9 @@ namespace DaggerFramework
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{
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public float PitchScale { get; set; } = 1.0f;
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public float Volume { get; set; } = 1.0f;
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public Sound(byte[] data)
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public Sound(string path, byte[] buffer) : base(path, buffer)
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{
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Data = data;
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}
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public byte[] Data;
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}
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}
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