WIP: OpenAL audio system.

This commit is contained in:
2025-06-06 22:40:16 +02:00
parent a806e3b764
commit 15214c9e21
7 changed files with 96 additions and 8 deletions

View File

@@ -5,6 +5,7 @@ using Voile.Systems.Particles;
using System.Numerics; using System.Numerics;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Voile.Rendering; using Voile.Rendering;
using Voile.OpenAL;
public class TestGame : Game public class TestGame : Game
{ {
@@ -15,7 +16,10 @@ public class TestGame : Game
{ {
InitializeSystemsDefault(); InitializeSystemsDefault();
_audioSystem = new OpenALSystem();
_particleSystem = new ParticleSystem(); _particleSystem = new ParticleSystem();
AddSystemToUpdate(_audioSystem);
AddSystemToUpdate(_particleSystem); AddSystemToUpdate(_particleSystem);
} }
@@ -55,6 +59,7 @@ public class TestGame : Game
{ {
// ResourceManager.Reload(); // ResourceManager.Reload();
// _particleSystem!.RestartEmitter(_emitterId); // _particleSystem!.RestartEmitter(_emitterId);
_audioSystem.PlaySound(_sound.Value, 1.0f);
} }
if (Input.KeyboardKeyJustPressed(KeyboardKey.One)) if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
@@ -104,6 +109,7 @@ public class TestGame : Game
} }
[NotNull] private ParticleSystem _particleSystem; [NotNull] private ParticleSystem _particleSystem;
private OpenALSystem _audioSystem;
private int _emitterId; private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect; private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
private ResourceRef<Font> _font; private ResourceRef<Font> _font;

View File

@@ -11,6 +11,7 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="../Voile/Voile.csproj" /> <ProjectReference Include="../Voile/Voile.csproj" />
<ProjectReference Include="../Voile.OpenAL/Voile.OpenAL.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@@ -0,0 +1,59 @@
using Voile.Audio;
using Silk.NET.OpenAL;
namespace Voile.OpenAL;
public class OpenALSystem : AudioSystem
{
public OpenALSystem()
{
_al = AL.GetApi();
_alc = ALContext.GetApi();
Init();
}
public override void PlaySound(Sound sound, float volume)
{
var buffer = CreateAlBuffer(sound.Buffer, sound.SampleRate, sound.Channel);
var source = CreateAlSource(buffer);
_al.SourcePlay(source);
}
public override void Update(double deltaTime)
{
throw new NotImplementedException();
}
private unsafe void Init()
{
_device = _alc.OpenDevice("");
_context = _alc.CreateContext(_device, null);
_alc.MakeContextCurrent(_context);
}
private uint CreateAlBuffer(ReadOnlyMemory<short> data, int sampleRate, SoundChannel channels)
{
var buffer = _al.GenBuffer();
var format = channels == SoundChannel.Mono ? BufferFormat.Mono16 : BufferFormat.Stereo16;
unsafe
{
_al.BufferData(buffer, format, data.Pin().Pointer, data.Length, sampleRate);
}
return buffer;
}
private uint CreateAlSource(uint buffer)
{
var source = _al.GenSource();
_al.SetSourceProperty(source, SourceInteger.Buffer, buffer);
return source;
}
private unsafe Device* _device;
private ALContext _alc;
private unsafe Context* _context;
private AL _al;
}

View File

@@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../Voile/Voile.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Silk.NET.OpenAL" Version="2.21.0" />
</ItemGroup>
</Project>

View File

@@ -13,6 +13,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Folder", "Solution
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestGame", "TestGame\TestGame.csproj", "{DBA85D7B-0A91-405B-9078-5463F49AE47E}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestGame", "TestGame\TestGame.csproj", "{DBA85D7B-0A91-405B-9078-5463F49AE47E}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voile.OpenAL", "Voile.OpenAL\Voile.OpenAL.csproj", "{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -27,6 +29,10 @@ Global
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Debug|Any CPU.Build.0 = Debug|Any CPU {DBA85D7B-0A91-405B-9078-5463F49AE47E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.ActiveCfg = Release|Any CPU {DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.Build.0 = Release|Any CPU {DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.Build.0 = Release|Any CPU
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@@ -0,0 +1,7 @@
namespace Voile.Audio;
public abstract class AudioSystem : IUpdatableSystem
{
public abstract void Update(double deltaTime);
public abstract void PlaySound(Sound sound, float volume);
}

View File

@@ -116,13 +116,6 @@ namespace Voile
Input = new RaylibInputSystem(); Input = new RaylibInputSystem();
} }
if (AudioSystem is null)
{
AudioSystem = new StandardAudioSystem();
}
AudioSystem.Start();
Input.Start(); Input.Start();
InitializeRenderer(); InitializeRenderer();
} }
@@ -131,7 +124,6 @@ namespace Voile
{ {
Input?.Dispose(); Input?.Dispose();
Renderer?.Dispose(); Renderer?.Dispose();
AudioSystem?.Dispose();
ResourceManager.Dispose(); ResourceManager.Dispose();
} }