Change folder structure, add solution to the root.
This commit is contained in:
45
DaggerFramework/Source/Audio/DummyAudioBackend.cs
Normal file
45
DaggerFramework/Source/Audio/DummyAudioBackend.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
namespace DaggerFramework.Audio
|
||||
{
|
||||
public class DummyAudioBackend : AudioBackend
|
||||
{
|
||||
public override void AddBusEffect<T>(T effect, string bus = "Master")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void CreateBus(string busName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override float GetBusVolume(string busName)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void SetBusVolume(string busName, float volume)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void PlaySound(Sound sound, string bus = "Master", float pitch = 1, float volume = 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user