Change folder structure, add solution to the root.

This commit is contained in:
2023-06-18 17:19:03 +02:00
parent d5f5fb5614
commit 15747d7e9b
51 changed files with 33 additions and 6 deletions

View File

@@ -0,0 +1,87 @@
using System.Numerics;
using Raylib_cs;
namespace DaggerFramework
{
public class RaylibInputHandler : InputHandler
{
public override int GetCharPressed()
{
return Raylib.GetCharPressed();
}
public override Vector2 GetInputDirection(KeyboardKey leftKey, KeyboardKey rightKey, KeyboardKey upKey, KeyboardKey downKey)
{
Vector2 dir = Vector2.Zero;
if (IsKeyboardKeyDown(leftKey))
dir += new Vector2(-1, 0);
if (IsKeyboardKeyDown(rightKey))
dir += new Vector2(1, 0);
if (IsKeyboardKeyDown(upKey))
dir += new Vector2(0, -1);
if (IsKeyboardKeyDown(downKey))
dir += new Vector2(0, 1);
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
}
public override Vector2 GetMousePosition()
{
return Raylib.GetMousePosition();
}
public override float GetMouseWheelMovement()
{
return Raylib.GetMouseWheelMove();
}
public override void HideCursor()
{
Raylib.HideCursor();
}
public override bool IsActionDown(string action)
{
// throw new NotImplementedException();
// return inputMappings[action].IsPressed();
foreach (InputAction inputAction in inputMappings[action])
if (inputAction.IsDown(this)) return true;
return false;
}
public override bool IsActionJustPressed(string action)
{
foreach (InputAction inputAction in inputMappings[action])
if (inputAction.IsPressed(this)) return true;
return false;
}
public override bool IsKeyboardKeyDown(DaggerFramework.KeyboardKey key)
{
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
OnInput?.Invoke();
return Raylib.IsKeyDown(rayKey);
}
public override bool IsMouseButtonDown(MouseButton button)
{
return Raylib.IsMouseButtonDown((Raylib_cs.MouseButton)button);
}
public override bool KeyboardKeyJustPressed(KeyboardKey key)
{
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
return Raylib.IsKeyPressed(rayKey);
}
public override void SetMousePosition(Vector2 position)
{
Raylib.SetMousePosition((int)position.X, (int)position.Y);
}
public override void ShowCursor() => Raylib.ShowCursor();
public override bool IsCursorHidden() => Raylib.IsCursorHidden();
}
}