We got CSS at home
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46
TestGame/Resources/default.style.toml
Normal file
46
TestGame/Resources/default.style.toml
Normal file
@@ -0,0 +1,46 @@
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[Button]
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BackgroundColor = "#0f62fe"
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TextColor = "#37eb34"
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Padding = 16.0
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# Creates an empty rule for Button.Normal.
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# This will inherit style from Button, this is a temporary workaround.
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[Button.Normal]
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[Button.Hovered]
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BackgroundColor = "#0353e9"
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[Button.Pressed]
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BackgroundColor = "#002d9c"
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[Button.Danger]
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TextColor = "#ffffff"
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[Button.Danger.Normal]
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BackgroundColor = "#da1e28"
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[Button.Danger.Hovered]
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BackgroundColor = "#ba1b23"
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[Button.Danger.Pressed]
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BackgroundColor = "#750e13"
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[Button.Outline]
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BackgroundColor = [0, 0, 0, 0]
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BorderSize = 1.0
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BorderColor = "#0f62fe"
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TextColor = "#0353e9"
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[Button.Outline.Normal]
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TextColor = "#0353e9"
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[Button.Outline.Hovered]
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BackgroundColor = "#0353e9"
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[Button.Outline.Pressed]
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BackgroundColor = "#002d9c"
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BorderColor = [0, 0, 0, 0]
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# Default background color for all Container derived classes.
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[Container]
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BackgroundColor = "#e0e0e0"
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@@ -19,7 +19,7 @@ public class TestGame : Game
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{
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InitializeSystemsDefault();
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_uiSystem = new UISystem(Input, StyleSheet.Default);
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_uiSystem = new UISystem(Input);
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// _uiSystem.RenderDebugRects = true;
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_particleSystem = new ParticleSystem();
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@@ -36,6 +36,7 @@ public class TestGame : Game
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protected override void LoadResources()
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{
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ResourceManager.AddResourceLoaderAssociation(new ParticleEmitterSettingsResourceLoader());
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ResourceManager.AddResourceLoaderAssociation(new StyleSheetLoader());
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if (!ResourceManager.TryLoad("fonts/Inter-Regular.ttf", out _font))
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{
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@@ -55,27 +56,32 @@ public class TestGame : Game
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throw new Exception("Failed to load emitter settings!");
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}
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if (ResourceManager.TryLoad("default.style.toml", out _styleSheet))
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{
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}
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_defaultFontSet = new([_font, _jpFont]);
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}
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protected override void Ready()
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{
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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// _emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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var addButton = new Button("Add element", _defaultFontSet, () => { _container.AddChild(new Label("Hello, World!", _defaultFontSet)); });
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_uiSystem.SetStyleSheet(_styleSheet);
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var removeButton = new Button("Remove element", _defaultFontSet, () =>
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{
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if (_container.Children.Count == 0) return;
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var lastChild = _container.Children.Last();
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_container.RemoveChild(lastChild);
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});
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var addButton = new Button("Default button", _defaultFontSet);
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var removeButton = new Button("Danger button", _defaultFontSet);
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removeButton.StyleVariant = "Danger";
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// _buttonContainer.AddChild(addButton);
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// _buttonContainer.AddChild(removeButton);
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var outlineButton = new Button("Outline button", _defaultFontSet);
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outlineButton.StyleVariant = "Outline";
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_buttonContainer.AddChild(addButton);
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_buttonContainer.AddChild(removeButton);
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var c = new HorizontalContainer()
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{
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@@ -86,11 +92,12 @@ public class TestGame : Game
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c.AddChild(addButton);
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c.AddChild(removeButton);
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c.AddChild(outlineButton);
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var vc = new VerticalContainer(0.0f);
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vc.AddChild(c);
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var f = new MarginContainer(new Margin(0.0f));
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var f = new MarginContainer(new Size(0.0f));
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f.AddChild(_container);
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vc.AddChild(f);
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@@ -105,7 +112,7 @@ public class TestGame : Game
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if (Input.IsActionPressed("reload"))
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{
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ResourceManager.Reload();
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_particleSystem!.RestartEmitter(_emitterId);
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// _particleSystem!.RestartEmitter(_emitterId);
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}
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}
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@@ -147,6 +154,7 @@ public class TestGame : Game
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private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
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private ResourceRef<Font> _font;
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private ResourceRef<Font> _jpFont;
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private ResourceRef<StyleSheet> _styleSheet;
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private FontSet _defaultFontSet;
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