diff --git a/.gitignore b/.gitignore index 0e8d1ee..65fa728 100644 --- a/.gitignore +++ b/.gitignore @@ -36,13 +36,13 @@ msbuild.wrn # Visual Studio 2015 .vs/ -# Dagger log files +# Voile log files *.log # FMOD binaries (I cannot distribute them) -DaggerFramework.Fmod/*.nupkg -DaggerFramework.Fmod/runtimes/**/*.dll -DaggerFramework.Fmod/runtimes/**/*.so* +Voile.Fmod/*.nupkg +Voile.Fmod/runtimes/**/*.dll +Voile.Fmod/runtimes/**/*.so* # !binaries/fmod/windows/WINDOWS_BINARIES_HERE # !binaries/fmod/linux/LINUX_BINARIES_HERE diff --git a/NuGet.config b/NuGet.config index 105eae9..58aa009 100644 --- a/NuGet.config +++ b/NuGet.config @@ -1,6 +1,6 @@  - + - + \ No newline at end of file diff --git a/README.md b/README.md index 03a335e..5862387 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Dagger Framework +# Voile A work in progress game framework written in C#. ## Features diff --git a/TestGame/Circle2d.cs b/TestGame/Circle2d.cs index 9681bbe..067b8ab 100644 --- a/TestGame/Circle2d.cs +++ b/TestGame/Circle2d.cs @@ -1,7 +1,7 @@ -using DaggerFramework.Rendering; -using DaggerFramework.SceneGraph; +using Voile.Rendering; +using Voile.SceneGraph; -namespace DaggerFramework; +namespace Voile; public class Circle2d : Drawable2d { diff --git a/TestGame/TestGame.cs b/TestGame/TestGame.cs index 64473de..31a4fa0 100644 --- a/TestGame/TestGame.cs +++ b/TestGame/TestGame.cs @@ -1,11 +1,11 @@ using System.Numerics; -using DaggerFramework; -using DaggerFramework.Rendering; -using DaggerFramework.Audio; -using DaggerFramework.Resources; -using DaggerFramework.SceneGraph; -using DaggerFramework.Utils; +using Voile; +using Voile.Rendering; +using Voile.Audio; +using Voile.Resources; +using Voile.SceneGraph; +using Voile.Utils; public class TestGame : Game diff --git a/TestGame/TestGame.csproj b/TestGame/TestGame.csproj index 2363873..0718771 100644 --- a/TestGame/TestGame.csproj +++ b/TestGame/TestGame.csproj @@ -10,7 +10,7 @@ - + diff --git a/TestGame/TestPlayer.cs b/TestGame/TestPlayer.cs index bb7dc1e..6866d25 100644 --- a/TestGame/TestPlayer.cs +++ b/TestGame/TestPlayer.cs @@ -1,7 +1,7 @@ -using DaggerFramework; -using DaggerFramework.Extensions; -using DaggerFramework.SceneGraph; -using DaggerFramework.Utils; +using Voile; +using Voile.Extensions; +using Voile.SceneGraph; +using Voile.Utils; public class TestPlayer : RectangleShape2d { diff --git a/TestGame/UiLayer.cs b/TestGame/UiLayer.cs index cb1b4a3..6f1c4aa 100644 --- a/TestGame/UiLayer.cs +++ b/TestGame/UiLayer.cs @@ -1,9 +1,9 @@ using System.Numerics; -using DaggerFramework; -using DaggerFramework.Rendering; -using DaggerFramework.SceneGraph; -using DaggerFramework.UI; -using DaggerFramework.Utils; +using Voile; +using Voile.Rendering; +using Voile.SceneGraph; +using Voile.UI; +using Voile.Utils; public class UiLayer : Layer { diff --git a/TestGame/World.cs b/TestGame/World.cs index af4426b..a682345 100644 --- a/TestGame/World.cs +++ b/TestGame/World.cs @@ -1,7 +1,7 @@ using System.Numerics; -using DaggerFramework; -using DaggerFramework.Rendering; -using DaggerFramework.SceneGraph; +using Voile; +using Voile.Rendering; +using Voile.SceneGraph; public class World : Drawable2d { diff --git a/DaggerFramework.Fmod/DaggerFramework.Fmod.csproj b/Voile.Fmod/Voile.Fmod.csproj similarity index 98% rename from DaggerFramework.Fmod/DaggerFramework.Fmod.csproj rename to Voile.Fmod/Voile.Fmod.csproj index 6404f2f..acd9ed3 100644 --- a/DaggerFramework.Fmod/DaggerFramework.Fmod.csproj +++ b/Voile.Fmod/Voile.Fmod.csproj @@ -17,4 +17,4 @@ - + \ No newline at end of file diff --git a/DaggerFramework.Fmod/fmod.cs b/Voile.Fmod/fmod.cs similarity index 100% rename from DaggerFramework.Fmod/fmod.cs rename to Voile.Fmod/fmod.cs diff --git a/DaggerFramework.Fmod/fmod_dsp.cs b/Voile.Fmod/fmod_dsp.cs similarity index 100% rename from DaggerFramework.Fmod/fmod_dsp.cs rename to Voile.Fmod/fmod_dsp.cs diff --git a/DaggerFramework.Fmod/fmod_errors.cs b/Voile.Fmod/fmod_errors.cs similarity index 100% rename from DaggerFramework.Fmod/fmod_errors.cs rename to Voile.Fmod/fmod_errors.cs diff --git a/DaggerFramework.Fmod/fmod_studio.cs b/Voile.Fmod/fmod_studio.cs similarity index 100% rename from DaggerFramework.Fmod/fmod_studio.cs rename to Voile.Fmod/fmod_studio.cs diff --git a/DaggerFramework.Fmod/runtimes/linux-x64/native/.keep b/Voile.Fmod/runtimes/linux-x64/native/.keep similarity index 100% rename from DaggerFramework.Fmod/runtimes/linux-x64/native/.keep rename to Voile.Fmod/runtimes/linux-x64/native/.keep diff --git a/DaggerFramework.Fmod/runtimes/win-x64/native/.keep b/Voile.Fmod/runtimes/win-x64/native/.keep similarity index 100% rename from DaggerFramework.Fmod/runtimes/win-x64/native/.keep rename to Voile.Fmod/runtimes/win-x64/native/.keep diff --git a/DaggerFramework.sln b/Voile.sln similarity index 89% rename from DaggerFramework.sln rename to Voile.sln index 743441e..436402c 100644 --- a/DaggerFramework.sln +++ b/Voile.sln @@ -1,34 +1,34 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 17 -VisualStudioVersion = 17.0.31903.59 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestGame", "TestGame\TestGame.csproj", "{393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DaggerFramework", "DaggerFramework\DaggerFramework.csproj", "{DA4FDEDC-AA81-4336-844F-562F9E763974}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Folder", "Solution Folder", "{EE70E84B-A471-4B5B-AE5B-B2712E6553EB}" - ProjectSection(SolutionItems) = preProject - .gitignore = .gitignore - README.md = README.md - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Debug|Any CPU.Build.0 = Debug|Any CPU - {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Release|Any CPU.ActiveCfg = Release|Any CPU - {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Release|Any CPU.Build.0 = Release|Any CPU - {DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.Build.0 = Debug|Any CPU - {DA4FDEDC-AA81-4336-844F-562F9E763974}.Release|Any CPU.ActiveCfg = Release|Any CPU - {DA4FDEDC-AA81-4336-844F-562F9E763974}.Release|Any CPU.Build.0 = Release|Any CPU - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31903.59 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestGame", "TestGame\TestGame.csproj", "{393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voile", "Voile\Voile.csproj", "{DA4FDEDC-AA81-4336-844F-562F9E763974}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Folder", "Solution Folder", "{EE70E84B-A471-4B5B-AE5B-B2712E6553EB}" + ProjectSection(SolutionItems) = preProject + .gitignore = .gitignore + README.md = README.md + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Debug|Any CPU.Build.0 = Debug|Any CPU + {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Release|Any CPU.ActiveCfg = Release|Any CPU + {393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Release|Any CPU.Build.0 = Release|Any CPU + {DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.Build.0 = Debug|Any CPU + {DA4FDEDC-AA81-4336-844F-562F9E763974}.Release|Any CPU.ActiveCfg = Release|Any CPU + {DA4FDEDC-AA81-4336-844F-562F9E763974}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/DaggerFramework/Source/Audio/AudioBackend.cs b/Voile/Source/Audio/AudioBackend.cs similarity index 97% rename from DaggerFramework/Source/Audio/AudioBackend.cs rename to Voile/Source/Audio/AudioBackend.cs index c93cb32..b956705 100644 --- a/DaggerFramework/Source/Audio/AudioBackend.cs +++ b/Voile/Source/Audio/AudioBackend.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Audio +namespace Voile.Audio { public abstract class AudioBackend : IDisposable { diff --git a/DaggerFramework/Source/Audio/AudioBus.cs b/Voile/Source/Audio/AudioBus.cs similarity index 61% rename from DaggerFramework/Source/Audio/AudioBus.cs rename to Voile/Source/Audio/AudioBus.cs index 5af6232..c27fded 100644 --- a/DaggerFramework/Source/Audio/AudioBus.cs +++ b/Voile/Source/Audio/AudioBus.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { public class AudioBus { diff --git a/DaggerFramework/Source/Audio/AudioEffect.cs b/Voile/Source/Audio/AudioEffect.cs similarity index 79% rename from DaggerFramework/Source/Audio/AudioEffect.cs rename to Voile/Source/Audio/AudioEffect.cs index 7a63fca..8deec24 100644 --- a/DaggerFramework/Source/Audio/AudioEffect.cs +++ b/Voile/Source/Audio/AudioEffect.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { public class AudioEffect { } diff --git a/DaggerFramework/Source/Audio/DummyAudioBackend.cs b/Voile/Source/Audio/DummyAudioBackend.cs similarity index 96% rename from DaggerFramework/Source/Audio/DummyAudioBackend.cs rename to Voile/Source/Audio/DummyAudioBackend.cs index fdff592..79a37c3 100644 --- a/DaggerFramework/Source/Audio/DummyAudioBackend.cs +++ b/Voile/Source/Audio/DummyAudioBackend.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Audio +namespace Voile.Audio { public class DummyAudioBackend : AudioBackend { diff --git a/DaggerFramework/Source/Audio/FmodAudioBackend.cs b/Voile/Source/Audio/FmodAudioBackend.cs similarity index 99% rename from DaggerFramework/Source/Audio/FmodAudioBackend.cs rename to Voile/Source/Audio/FmodAudioBackend.cs index 77ddd94..bdfa673 100644 --- a/DaggerFramework/Source/Audio/FmodAudioBackend.cs +++ b/Voile/Source/Audio/FmodAudioBackend.cs @@ -1,7 +1,7 @@ using FMOD; using System.Runtime.InteropServices; -namespace DaggerFramework.Audio +namespace Voile.Audio { public class FmodAudioBackend : AudioBackend { diff --git a/DaggerFramework/Source/Audio/SoundInstance.cs b/Voile/Source/Audio/SoundInstance.cs similarity index 97% rename from DaggerFramework/Source/Audio/SoundInstance.cs rename to Voile/Source/Audio/SoundInstance.cs index 018c19e..1c28569 100644 --- a/DaggerFramework/Source/Audio/SoundInstance.cs +++ b/Voile/Source/Audio/SoundInstance.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Audio +namespace Voile.Audio { public class SoundInstance { diff --git a/DaggerFramework/Source/Color.cs b/Voile/Source/Color.cs similarity index 99% rename from DaggerFramework/Source/Color.cs rename to Voile/Source/Color.cs index 5d8478d..abb1b42 100644 --- a/DaggerFramework/Source/Color.cs +++ b/Voile/Source/Color.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { // Based on https://github.com/ppr-game/PPR/blob/engine/PER.Util/src/Color.cs /// diff --git a/DaggerFramework/Source/Extensions/Mat4Extensions.cs b/Voile/Source/Extensions/Mat4Extensions.cs similarity index 84% rename from DaggerFramework/Source/Extensions/Mat4Extensions.cs rename to Voile/Source/Extensions/Mat4Extensions.cs index f31dfb3..fe29719 100644 --- a/DaggerFramework/Source/Extensions/Mat4Extensions.cs +++ b/Voile/Source/Extensions/Mat4Extensions.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.Extensions +namespace Voile.Extensions { public static class Mat4Extensions { diff --git a/DaggerFramework/Source/Extensions/Vector2Extensions.cs b/Voile/Source/Extensions/Vector2Extensions.cs similarity index 87% rename from DaggerFramework/Source/Extensions/Vector2Extensions.cs rename to Voile/Source/Extensions/Vector2Extensions.cs index c6f6d94..7727f52 100644 --- a/DaggerFramework/Source/Extensions/Vector2Extensions.cs +++ b/Voile/Source/Extensions/Vector2Extensions.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.Extensions +namespace Voile.Extensions { public static class Vector2Extensions { diff --git a/DaggerFramework/Source/External/FastNoiseLite.cs b/Voile/Source/External/FastNoiseLite.cs similarity index 100% rename from DaggerFramework/Source/External/FastNoiseLite.cs rename to Voile/Source/External/FastNoiseLite.cs diff --git a/DaggerFramework/Source/External/LehmerRandom.cs b/Voile/Source/External/LehmerRandom.cs similarity index 100% rename from DaggerFramework/Source/External/LehmerRandom.cs rename to Voile/Source/External/LehmerRandom.cs diff --git a/DaggerFramework/Source/Game.cs b/Voile/Source/Game.cs similarity index 98% rename from DaggerFramework/Source/Game.cs rename to Voile/Source/Game.cs index 4cbb883..7cfc7e2 100644 --- a/DaggerFramework/Source/Game.cs +++ b/Voile/Source/Game.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { public abstract class Game { diff --git a/DaggerFramework/Source/InputAction.cs b/Voile/Source/InputAction.cs similarity index 97% rename from DaggerFramework/Source/InputAction.cs rename to Voile/Source/InputAction.cs index 256e57a..375c42f 100644 --- a/DaggerFramework/Source/InputAction.cs +++ b/Voile/Source/InputAction.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { public abstract class InputAction { diff --git a/DaggerFramework/Source/InputHandler.cs b/Voile/Source/InputHandler.cs similarity index 99% rename from DaggerFramework/Source/InputHandler.cs rename to Voile/Source/InputHandler.cs index a6740f2..d5cc2d9 100644 --- a/DaggerFramework/Source/InputHandler.cs +++ b/Voile/Source/InputHandler.cs @@ -1,8 +1,8 @@ using System.Diagnostics.CodeAnalysis; using System.Numerics; -using DaggerFramework.Utils; +using Voile.Utils; -namespace DaggerFramework +namespace Voile { public abstract class InputHandler { diff --git a/DaggerFramework/Source/RaylibInputHandler.cs b/Voile/Source/RaylibInputHandler.cs similarity index 99% rename from DaggerFramework/Source/RaylibInputHandler.cs rename to Voile/Source/RaylibInputHandler.cs index 3ec3086..a731525 100644 --- a/DaggerFramework/Source/RaylibInputHandler.cs +++ b/Voile/Source/RaylibInputHandler.cs @@ -1,7 +1,7 @@ using System.Numerics; using Raylib_cs; -namespace DaggerFramework +namespace Voile { public class RaylibInputHandler : InputHandler { diff --git a/DaggerFramework/Source/Rendering/ColorRectShader.cs b/Voile/Source/Rendering/ColorRectShader.cs similarity index 96% rename from DaggerFramework/Source/Rendering/ColorRectShader.cs rename to Voile/Source/Rendering/ColorRectShader.cs index 359769a..1fcd443 100644 --- a/DaggerFramework/Source/Rendering/ColorRectShader.cs +++ b/Voile/Source/Rendering/ColorRectShader.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Rendering +namespace Voile.Rendering { public class ColorRectShader : Shader { diff --git a/DaggerFramework/Source/Rendering/RaylibRenderer.cs b/Voile/Source/Rendering/RaylibRenderer.cs similarity index 94% rename from DaggerFramework/Source/Rendering/RaylibRenderer.cs rename to Voile/Source/Rendering/RaylibRenderer.cs index 768ca48..1071df1 100644 --- a/DaggerFramework/Source/Rendering/RaylibRenderer.cs +++ b/Voile/Source/Rendering/RaylibRenderer.cs @@ -3,7 +3,7 @@ using System.Runtime.InteropServices; using System.Text; using Raylib_cs; -namespace DaggerFramework.Rendering +namespace Voile.Rendering { public class RaylibRenderer : Renderer { @@ -110,7 +110,7 @@ namespace DaggerFramework.Rendering public override void ClearBackground(Color color) { - Raylib.ClearBackground(DaggerColorToRaylibColor(color)); + Raylib.ClearBackground(VoileColorToRaylibColor(color)); } protected override double GetFrameTime() @@ -120,7 +120,7 @@ namespace DaggerFramework.Rendering public override void DrawCircle(float radius, Color color) { - Raylib.DrawCircle((int)transformPosition.X, (int)transformPosition.Y, radius, DaggerColorToRaylibColor(color)); + Raylib.DrawCircle((int)transformPosition.X, (int)transformPosition.Y, radius, VoileColorToRaylibColor(color)); } public override void DrawTexture(Texture2d texture, Color tint) @@ -130,7 +130,7 @@ namespace DaggerFramework.Rendering LoadTexture(texture); } - Raylib.DrawTextureV(_texturePool[texture.Handle], transformPosition, DaggerColorToRaylibColor(tint)); + Raylib.DrawTextureV(_texturePool[texture.Handle], transformPosition, VoileColorToRaylibColor(tint)); } public override void DrawRectangle(Vector2 size, Color color) @@ -141,12 +141,12 @@ namespace DaggerFramework.Rendering y = transformPosition.Y, width = size.X, height = size.Y - }, transformOffset, transformRotation, DaggerColorToRaylibColor(color)); + }, transformOffset, transformRotation, VoileColorToRaylibColor(color)); } public override void DrawDebugText(string text, int fontSize, Color color) { - Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, DaggerColorToRaylibColor(color)); + Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, VoileColorToRaylibColor(color)); } public override void DrawSdfText(string text, int fontSize, Color color) @@ -199,7 +199,7 @@ namespace DaggerFramework.Rendering CreateWindow(windowSettings); } - private Raylib_cs.Color DaggerColorToRaylibColor(Color color) + private Raylib_cs.Color VoileColorToRaylibColor(Color color) { return new Raylib_cs.Color { r = (byte)Math.Round(color.R * 255f), g = (byte)Math.Round(color.G * 255f), b = (byte)Math.Round(color.B * 255f), a = (byte)Math.Round(color.A * 255f) }; } @@ -212,7 +212,7 @@ namespace DaggerFramework.Rendering } var rayFont = _fontPool[font.Handle]; - Raylib.DrawTextPro(rayFont, text, transformPosition, transformOffset, transformRotation, font.Size, 0.0f, DaggerColorToRaylibColor(color)); + Raylib.DrawTextPro(rayFont, text, transformPosition, transformOffset, transformRotation, font.Size, 0.0f, VoileColorToRaylibColor(color)); } protected override int GetMonitorWidth(int monitorId) diff --git a/DaggerFramework/Source/Rendering/Renderer.cs b/Voile/Source/Rendering/Renderer.cs similarity index 99% rename from DaggerFramework/Source/Rendering/Renderer.cs rename to Voile/Source/Rendering/Renderer.cs index d31f722..85ceb4e 100644 --- a/DaggerFramework/Source/Rendering/Renderer.cs +++ b/Voile/Source/Rendering/Renderer.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.Rendering +namespace Voile.Rendering { /// /// An abstract class representing the graphics renderer. diff --git a/DaggerFramework/Source/Rendering/Shader.cs b/Voile/Source/Rendering/Shader.cs similarity index 81% rename from DaggerFramework/Source/Rendering/Shader.cs rename to Voile/Source/Rendering/Shader.cs index 248f78a..3890c1b 100644 --- a/DaggerFramework/Source/Rendering/Shader.cs +++ b/Voile/Source/Rendering/Shader.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Rendering +namespace Voile.Rendering { public abstract class Shader { diff --git a/DaggerFramework/Source/Rendering/StandardRenderer.cs b/Voile/Source/Rendering/StandardRenderer.cs similarity index 99% rename from DaggerFramework/Source/Rendering/StandardRenderer.cs rename to Voile/Source/Rendering/StandardRenderer.cs index a30d529..879107a 100644 --- a/DaggerFramework/Source/Rendering/StandardRenderer.cs +++ b/Voile/Source/Rendering/StandardRenderer.cs @@ -4,7 +4,7 @@ using System.Numerics; using Silk.NET.GLFW; using Silk.NET.OpenGL; -namespace DaggerFramework.Rendering +namespace Voile.Rendering { /// /// A standard, OpenGL-based renderer. diff --git a/DaggerFramework/Source/Resources/Font.cs b/Voile/Source/Resources/Font.cs similarity index 92% rename from DaggerFramework/Source/Resources/Font.cs rename to Voile/Source/Resources/Font.cs index f4ad91b..1a1b5e6 100644 --- a/DaggerFramework/Source/Resources/Font.cs +++ b/Voile/Source/Resources/Font.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework; +namespace Voile; public class Font : Resource { diff --git a/DaggerFramework/Source/Resources/Loaders/FontLoader.cs b/Voile/Source/Resources/Loaders/FontLoader.cs similarity index 90% rename from DaggerFramework/Source/Resources/Loaders/FontLoader.cs rename to Voile/Source/Resources/Loaders/FontLoader.cs index ff82573..52bf30f 100644 --- a/DaggerFramework/Source/Resources/Loaders/FontLoader.cs +++ b/Voile/Source/Resources/Loaders/FontLoader.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Resources; +namespace Voile.Resources; public class FontLoader : IResourceLoader { diff --git a/DaggerFramework/Source/Resources/Loaders/IResourceLoader.cs b/Voile/Source/Resources/Loaders/IResourceLoader.cs similarity index 82% rename from DaggerFramework/Source/Resources/Loaders/IResourceLoader.cs rename to Voile/Source/Resources/Loaders/IResourceLoader.cs index f6686ed..c67cb1e 100644 --- a/DaggerFramework/Source/Resources/Loaders/IResourceLoader.cs +++ b/Voile/Source/Resources/Loaders/IResourceLoader.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Resources +namespace Voile.Resources { public interface IResourceLoader where T : Resource { diff --git a/DaggerFramework/Source/Resources/Loaders/SoundLoader.cs b/Voile/Source/Resources/Loaders/SoundLoader.cs similarity index 97% rename from DaggerFramework/Source/Resources/Loaders/SoundLoader.cs rename to Voile/Source/Resources/Loaders/SoundLoader.cs index dcfb17b..c532264 100644 --- a/DaggerFramework/Source/Resources/Loaders/SoundLoader.cs +++ b/Voile/Source/Resources/Loaders/SoundLoader.cs @@ -1,6 +1,6 @@ using StbVorbisSharp; -namespace DaggerFramework.Resources +namespace Voile.Resources { public class SoundLoader : IResourceLoader { diff --git a/DaggerFramework/Source/Resources/Loaders/Texture2dLoader.cs b/Voile/Source/Resources/Loaders/Texture2dLoader.cs similarity index 92% rename from DaggerFramework/Source/Resources/Loaders/Texture2dLoader.cs rename to Voile/Source/Resources/Loaders/Texture2dLoader.cs index 01e12a3..46a49ac 100644 --- a/DaggerFramework/Source/Resources/Loaders/Texture2dLoader.cs +++ b/Voile/Source/Resources/Loaders/Texture2dLoader.cs @@ -1,7 +1,7 @@ -using DaggerFramework.Resources; +using Voile.Resources; using StbImageSharp; -namespace DaggerFramework +namespace Voile { public class Texture2dLoader : IResourceLoader { diff --git a/DaggerFramework/Source/Resources/Resource.cs b/Voile/Source/Resources/Resource.cs similarity index 96% rename from DaggerFramework/Source/Resources/Resource.cs rename to Voile/Source/Resources/Resource.cs index cdd593c..01877fc 100644 --- a/DaggerFramework/Source/Resources/Resource.cs +++ b/Voile/Source/Resources/Resource.cs @@ -1,6 +1,6 @@ using System.Text.Json.Serialization; -namespace DaggerFramework +namespace Voile { public abstract class Resource : IDisposable { diff --git a/DaggerFramework/Source/Resources/ResourceManager.cs b/Voile/Source/Resources/ResourceManager.cs similarity index 98% rename from DaggerFramework/Source/Resources/ResourceManager.cs rename to Voile/Source/Resources/ResourceManager.cs index 93b8cd0..de0b69d 100644 --- a/DaggerFramework/Source/Resources/ResourceManager.cs +++ b/Voile/Source/Resources/ResourceManager.cs @@ -1,9 +1,9 @@ using System.Diagnostics.CodeAnalysis; using System.Linq; -using DaggerFramework.Utils; +using Voile.Utils; -namespace DaggerFramework.Resources +namespace Voile.Resources { public class ResourceManager { diff --git a/DaggerFramework/Source/Resources/Savers/IResourceSaver.cs b/Voile/Source/Resources/Savers/IResourceSaver.cs similarity index 78% rename from DaggerFramework/Source/Resources/Savers/IResourceSaver.cs rename to Voile/Source/Resources/Savers/IResourceSaver.cs index dfd5b27..aa69bc7 100644 --- a/DaggerFramework/Source/Resources/Savers/IResourceSaver.cs +++ b/Voile/Source/Resources/Savers/IResourceSaver.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.Resources +namespace Voile.Resources { public interface IResourceSaver where T : Resource { diff --git a/DaggerFramework/Source/Resources/Sound.cs b/Voile/Source/Resources/Sound.cs similarity index 92% rename from DaggerFramework/Source/Resources/Sound.cs rename to Voile/Source/Resources/Sound.cs index 87273eb..aeac10a 100644 --- a/DaggerFramework/Source/Resources/Sound.cs +++ b/Voile/Source/Resources/Sound.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { public class Sound : Resource { diff --git a/DaggerFramework/Source/Resources/Texture2d.cs b/Voile/Source/Resources/Texture2d.cs similarity index 98% rename from DaggerFramework/Source/Resources/Texture2d.cs rename to Voile/Source/Resources/Texture2d.cs index ee67bed..2f02202 100644 --- a/DaggerFramework/Source/Resources/Texture2d.cs +++ b/Voile/Source/Resources/Texture2d.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework +namespace Voile { public class Texture2d : Resource { diff --git a/DaggerFramework/Source/SceneGraph/Camera2d.cs b/Voile/Source/SceneGraph/Camera2d.cs similarity index 92% rename from DaggerFramework/Source/SceneGraph/Camera2d.cs rename to Voile/Source/SceneGraph/Camera2d.cs index ac93a94..f8091d1 100644 --- a/DaggerFramework/Source/SceneGraph/Camera2d.cs +++ b/Voile/Source/SceneGraph/Camera2d.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.SceneGraph; +namespace Voile.SceneGraph; public class Camera2d : Entity2d { diff --git a/DaggerFramework/Source/SceneGraph/Entities/CircleShape2d.cs b/Voile/Source/SceneGraph/Entities/CircleShape2d.cs similarity index 85% rename from DaggerFramework/Source/SceneGraph/Entities/CircleShape2d.cs rename to Voile/Source/SceneGraph/Entities/CircleShape2d.cs index b659552..74fadb9 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/CircleShape2d.cs +++ b/Voile/Source/SceneGraph/Entities/CircleShape2d.cs @@ -1,6 +1,6 @@ -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class CircleShape2d : Drawable2d { diff --git a/DaggerFramework/Source/SceneGraph/Entities/Drawable2d.cs b/Voile/Source/SceneGraph/Entities/Drawable2d.cs similarity index 83% rename from DaggerFramework/Source/SceneGraph/Entities/Drawable2d.cs rename to Voile/Source/SceneGraph/Entities/Drawable2d.cs index 4ced39b..ec6fec1 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/Drawable2d.cs +++ b/Voile/Source/SceneGraph/Entities/Drawable2d.cs @@ -1,7 +1,7 @@ using System.Numerics; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public abstract class Drawable2d : Entity2d, IDrawable { diff --git a/DaggerFramework/Source/SceneGraph/Entities/Entity.cs b/Voile/Source/SceneGraph/Entities/Entity.cs similarity index 91% rename from DaggerFramework/Source/SceneGraph/Entities/Entity.cs rename to Voile/Source/SceneGraph/Entities/Entity.cs index 1caae52..a704632 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/Entity.cs +++ b/Voile/Source/SceneGraph/Entities/Entity.cs @@ -1,8 +1,8 @@ using System.Text.Json.Serialization; -using DaggerFramework.Audio; -using DaggerFramework.Rendering; +using Voile.Audio; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class Entity { diff --git a/DaggerFramework/Source/SceneGraph/Entities/Entity2d.cs b/Voile/Source/SceneGraph/Entities/Entity2d.cs similarity index 81% rename from DaggerFramework/Source/SceneGraph/Entities/Entity2d.cs rename to Voile/Source/SceneGraph/Entities/Entity2d.cs index 93b2ffd..6a0d58b 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/Entity2d.cs +++ b/Voile/Source/SceneGraph/Entities/Entity2d.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class Entity2d : Entity { diff --git a/DaggerFramework/Source/SceneGraph/Entities/IDrawable.cs b/Voile/Source/SceneGraph/Entities/IDrawable.cs similarity index 56% rename from DaggerFramework/Source/SceneGraph/Entities/IDrawable.cs rename to Voile/Source/SceneGraph/Entities/IDrawable.cs index 5d0c111..4d5df17 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/IDrawable.cs +++ b/Voile/Source/SceneGraph/Entities/IDrawable.cs @@ -1,6 +1,6 @@ -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public interface IDrawable { diff --git a/DaggerFramework/Source/SceneGraph/Entities/Particles2d.cs b/Voile/Source/SceneGraph/Entities/Particles2d.cs similarity index 98% rename from DaggerFramework/Source/SceneGraph/Entities/Particles2d.cs rename to Voile/Source/SceneGraph/Entities/Particles2d.cs index a42a726..e4671dc 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/Particles2d.cs +++ b/Voile/Source/SceneGraph/Entities/Particles2d.cs @@ -1,8 +1,8 @@ using System.Drawing; using System.Numerics; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { // TODO: add oneshot parameter. public class Particles2d : Drawable2d diff --git a/DaggerFramework/Source/SceneGraph/Entities/RectangleShape2d.cs b/Voile/Source/SceneGraph/Entities/RectangleShape2d.cs similarity index 81% rename from DaggerFramework/Source/SceneGraph/Entities/RectangleShape2d.cs rename to Voile/Source/SceneGraph/Entities/RectangleShape2d.cs index d8079ee..39f6993 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/RectangleShape2d.cs +++ b/Voile/Source/SceneGraph/Entities/RectangleShape2d.cs @@ -1,7 +1,7 @@ using System.Numerics; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph; +namespace Voile.SceneGraph; public class RectangleShape2d : Drawable2d { diff --git a/DaggerFramework/Source/SceneGraph/Entities/Sprite2d.cs b/Voile/Source/SceneGraph/Entities/Sprite2d.cs similarity index 86% rename from DaggerFramework/Source/SceneGraph/Entities/Sprite2d.cs rename to Voile/Source/SceneGraph/Entities/Sprite2d.cs index ab62013..e3ec670 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/Sprite2d.cs +++ b/Voile/Source/SceneGraph/Entities/Sprite2d.cs @@ -1,8 +1,8 @@ using System.Drawing; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class Sprite2d : Drawable2d { diff --git a/DaggerFramework/Source/SceneGraph/Entities/Text2d.cs b/Voile/Source/SceneGraph/Entities/Text2d.cs similarity index 93% rename from DaggerFramework/Source/SceneGraph/Entities/Text2d.cs rename to Voile/Source/SceneGraph/Entities/Text2d.cs index d77b077..d33cd4d 100644 --- a/DaggerFramework/Source/SceneGraph/Entities/Text2d.cs +++ b/Voile/Source/SceneGraph/Entities/Text2d.cs @@ -1,7 +1,7 @@ -using DaggerFramework.Rendering; +using Voile.Rendering; using System.Drawing; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class Text2d : Drawable2d { diff --git a/DaggerFramework/Source/SceneGraph/EntityLayer.cs b/Voile/Source/SceneGraph/EntityLayer.cs similarity index 96% rename from DaggerFramework/Source/SceneGraph/EntityLayer.cs rename to Voile/Source/SceneGraph/EntityLayer.cs index 32306cb..46dd120 100644 --- a/DaggerFramework/Source/SceneGraph/EntityLayer.cs +++ b/Voile/Source/SceneGraph/EntityLayer.cs @@ -1,8 +1,8 @@ using System.Text.Json.Serialization; -using DaggerFramework.Rendering; -using DaggerFramework.Utils; +using Voile.Rendering; +using Voile.Utils; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class EntityLayer : Layer { diff --git a/DaggerFramework/Source/SceneGraph/IMainLoop.cs b/Voile/Source/SceneGraph/IMainLoop.cs similarity index 82% rename from DaggerFramework/Source/SceneGraph/IMainLoop.cs rename to Voile/Source/SceneGraph/IMainLoop.cs index 6222ea9..dbbe77d 100644 --- a/DaggerFramework/Source/SceneGraph/IMainLoop.cs +++ b/Voile/Source/SceneGraph/IMainLoop.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public interface IMainLoop { diff --git a/DaggerFramework/Source/SceneGraph/Layer.cs b/Voile/Source/SceneGraph/Layer.cs similarity index 90% rename from DaggerFramework/Source/SceneGraph/Layer.cs rename to Voile/Source/SceneGraph/Layer.cs index 73d6a72..ef1218c 100644 --- a/DaggerFramework/Source/SceneGraph/Layer.cs +++ b/Voile/Source/SceneGraph/Layer.cs @@ -1,8 +1,8 @@ -using DaggerFramework.Resources; -using DaggerFramework.Rendering; +using Voile.Resources; +using Voile.Rendering; using System.Text.Json.Serialization; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public abstract class Layer : IDrawable { diff --git a/DaggerFramework/Source/SceneGraph/Resources/SerializedScene.cs b/Voile/Source/SceneGraph/Resources/SerializedScene.cs similarity index 94% rename from DaggerFramework/Source/SceneGraph/Resources/SerializedScene.cs rename to Voile/Source/SceneGraph/Resources/SerializedScene.cs index 1bb91f5..40fecae 100644 --- a/DaggerFramework/Source/SceneGraph/Resources/SerializedScene.cs +++ b/Voile/Source/SceneGraph/Resources/SerializedScene.cs @@ -1,6 +1,6 @@ using System.Text.Json.Serialization; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class SerializedScene : Resource { diff --git a/DaggerFramework/Source/SceneGraph/Resources/SerializedSceneSaver.cs b/Voile/Source/SceneGraph/Resources/SerializedSceneSaver.cs similarity index 84% rename from DaggerFramework/Source/SceneGraph/Resources/SerializedSceneSaver.cs rename to Voile/Source/SceneGraph/Resources/SerializedSceneSaver.cs index 782c955..ff047e6 100644 --- a/DaggerFramework/Source/SceneGraph/Resources/SerializedSceneSaver.cs +++ b/Voile/Source/SceneGraph/Resources/SerializedSceneSaver.cs @@ -1,7 +1,7 @@ -using DaggerFramework.Resources; -using DaggerFramework.Utils; +using Voile.Resources; +using Voile.Utils; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class SerializedSceneSaver : IResourceSaver { diff --git a/DaggerFramework/Source/SceneGraph/Scene.cs b/Voile/Source/SceneGraph/Scene.cs similarity index 96% rename from DaggerFramework/Source/SceneGraph/Scene.cs rename to Voile/Source/SceneGraph/Scene.cs index b514cf4..6769660 100644 --- a/DaggerFramework/Source/SceneGraph/Scene.cs +++ b/Voile/Source/SceneGraph/Scene.cs @@ -1,10 +1,10 @@ using System.Text.Json; -using DaggerFramework.Audio; -using DaggerFramework.Rendering; -using DaggerFramework.Resources; +using Voile.Audio; +using Voile.Rendering; +using Voile.Resources; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class Scene : IMainLoop { diff --git a/DaggerFramework/Source/UI/Container.cs b/Voile/Source/UI/Container.cs similarity index 95% rename from DaggerFramework/Source/UI/Container.cs rename to Voile/Source/UI/Container.cs index 0d0e21b..b9418bc 100644 --- a/DaggerFramework/Source/UI/Container.cs +++ b/Voile/Source/UI/Container.cs @@ -1,7 +1,7 @@ using System.Numerics; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.UI; +namespace Voile.UI; /// /// A basic container for UI elements. All container's children will update their constraints based on container's sizing and positioning. diff --git a/DaggerFramework/Source/UI/MarginPanel.cs b/Voile/Source/UI/MarginPanel.cs similarity index 94% rename from DaggerFramework/Source/UI/MarginPanel.cs rename to Voile/Source/UI/MarginPanel.cs index c1b250c..080fa29 100644 --- a/DaggerFramework/Source/UI/MarginPanel.cs +++ b/Voile/Source/UI/MarginPanel.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.UI; +namespace Voile.UI; public class MarginPanel : Panel { diff --git a/DaggerFramework/Source/UI/Panel.cs b/Voile/Source/UI/Panel.cs similarity index 84% rename from DaggerFramework/Source/UI/Panel.cs rename to Voile/Source/UI/Panel.cs index a3a67b3..3cab364 100644 --- a/DaggerFramework/Source/UI/Panel.cs +++ b/Voile/Source/UI/Panel.cs @@ -1,7 +1,7 @@ using System.Numerics; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.UI; +namespace Voile.UI; public class Panel : Container { diff --git a/DaggerFramework/Source/UI/PanelStyle.cs b/Voile/Source/UI/PanelStyle.cs similarity index 71% rename from DaggerFramework/Source/UI/PanelStyle.cs rename to Voile/Source/UI/PanelStyle.cs index 01e2d21..abb907a 100644 --- a/DaggerFramework/Source/UI/PanelStyle.cs +++ b/Voile/Source/UI/PanelStyle.cs @@ -1,4 +1,4 @@ -namespace DaggerFramework.UI; +namespace Voile.UI; public struct PanelStyle { diff --git a/DaggerFramework/Source/UI/Rect.cs b/Voile/Source/UI/Rect.cs similarity index 84% rename from DaggerFramework/Source/UI/Rect.cs rename to Voile/Source/UI/Rect.cs index 5885111..1096a7b 100644 --- a/DaggerFramework/Source/UI/Rect.cs +++ b/Voile/Source/UI/Rect.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.UI; +namespace Voile.UI; public class Rect { diff --git a/DaggerFramework/Source/UI/TextLabel.cs b/Voile/Source/UI/TextLabel.cs similarity index 90% rename from DaggerFramework/Source/UI/TextLabel.cs rename to Voile/Source/UI/TextLabel.cs index cbc8d1a..fb021d9 100644 --- a/DaggerFramework/Source/UI/TextLabel.cs +++ b/Voile/Source/UI/TextLabel.cs @@ -1,6 +1,6 @@ -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.UI; +namespace Voile.UI; public class TextLabel : UIElement { diff --git a/DaggerFramework/Source/UI/UIElement.cs b/Voile/Source/UI/UIElement.cs similarity index 92% rename from DaggerFramework/Source/UI/UIElement.cs rename to Voile/Source/UI/UIElement.cs index abbab6a..6ee750e 100644 --- a/DaggerFramework/Source/UI/UIElement.cs +++ b/Voile/Source/UI/UIElement.cs @@ -1,8 +1,8 @@ using System.Numerics; -using DaggerFramework.Rendering; -using DaggerFramework.Utils; +using Voile.Rendering; +using Voile.Utils; -namespace DaggerFramework.UI; +namespace Voile.UI; public abstract class UIElement { diff --git a/DaggerFramework/Source/UI/VerticalPanel.cs b/Voile/Source/UI/VerticalPanel.cs similarity index 94% rename from DaggerFramework/Source/UI/VerticalPanel.cs rename to Voile/Source/UI/VerticalPanel.cs index 2058f0e..5483d32 100644 --- a/DaggerFramework/Source/UI/VerticalPanel.cs +++ b/Voile/Source/UI/VerticalPanel.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework.UI; +namespace Voile.UI; public class VerticalPanel : Panel { diff --git a/DaggerFramework/Source/Utils/ImGuiRenderLayer.cs b/Voile/Source/Utils/ImGuiRenderLayer.cs similarity index 99% rename from DaggerFramework/Source/Utils/ImGuiRenderLayer.cs rename to Voile/Source/Utils/ImGuiRenderLayer.cs index 35d0199..f906f73 100644 --- a/DaggerFramework/Source/Utils/ImGuiRenderLayer.cs +++ b/Voile/Source/Utils/ImGuiRenderLayer.cs @@ -2,9 +2,9 @@ using System.Numerics; using ImGuiNET; using Raylib_cs; -using DaggerFramework.Rendering; +using Voile.Rendering; -namespace DaggerFramework.SceneGraph +namespace Voile.SceneGraph { public class ImGuiRenderLayer : Layer { diff --git a/DaggerFramework/Source/Utils/Logger.cs b/Voile/Source/Utils/Logger.cs similarity index 94% rename from DaggerFramework/Source/Utils/Logger.cs rename to Voile/Source/Utils/Logger.cs index 12d39d0..f1c3bed 100644 --- a/DaggerFramework/Source/Utils/Logger.cs +++ b/Voile/Source/Utils/Logger.cs @@ -2,7 +2,7 @@ using System.Runtime.CompilerServices; -namespace DaggerFramework.Utils +namespace Voile.Utils { public class Logger { @@ -10,7 +10,7 @@ namespace DaggerFramework.Utils public static string LogPath { get; set; } = "Logs/"; /// - /// Maximum amount of log files in a log folder. If it reaches the limit, all logs will be written to dagger-latest.log instead of creating a new one. + /// Maximum amount of log files in a log folder. If it reaches the limit, all logs will be written to voile-latest.log instead of creating a new one. /// public static int MaxLogFiles { get; set; } = 5; @@ -32,11 +32,11 @@ namespace DaggerFramework.Utils var dirInfo = Directory.CreateDirectory(LogPath); var files = dirInfo.GetFiles(); - string logName = $"dagger-{DateFormat}-{TimeFormat}.log".Replace(':', '.'); + string logName = $"voile-{DateFormat}-{TimeFormat}.log".Replace(':', '.'); if (files.Length >= MaxLogFiles) { - logName = "dagger-latest.log"; + logName = "voile-latest.log"; } var path = Path.Combine(LogPath, logName); diff --git a/DaggerFramework/Source/Utils/MathUtils.cs b/Voile/Source/Utils/MathUtils.cs similarity index 98% rename from DaggerFramework/Source/Utils/MathUtils.cs rename to Voile/Source/Utils/MathUtils.cs index 4b1afe1..bc6fcdb 100644 --- a/DaggerFramework/Source/Utils/MathUtils.cs +++ b/Voile/Source/Utils/MathUtils.cs @@ -1,6 +1,6 @@ using System.Numerics; -namespace DaggerFramework +namespace Voile { public static class MathUtils { diff --git a/DaggerFramework/TODO.md b/Voile/TODO.md similarity index 100% rename from DaggerFramework/TODO.md rename to Voile/TODO.md diff --git a/DaggerFramework/DaggerFramework.csproj b/Voile/Voile.csproj similarity index 82% rename from DaggerFramework/DaggerFramework.csproj rename to Voile/Voile.csproj index 20afeaa..da1329a 100644 --- a/DaggerFramework/DaggerFramework.csproj +++ b/Voile/Voile.csproj @@ -8,7 +8,7 @@ - + @@ -19,7 +19,7 @@ - + \ No newline at end of file