ResourceManager!

This commit is contained in:
2023-06-18 22:16:28 +02:00
parent c0bdb3d4a6
commit 2fb5125ece
9 changed files with 215 additions and 22 deletions

View File

@@ -17,7 +17,8 @@
</ItemGroup>
<Target Name="BuildFmod" BeforeTargets="BeforeBuild">
<MSBuild Projects="../DaggerFramework.Fmod/DaggerFramework.Fmod.csproj" Targets="Restore;Build" />
<MSBuild Projects="../DaggerFramework.Fmod/DaggerFramework.Fmod.csproj"
Targets="Restore;Build" />
</Target>
</Project>

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@@ -1,8 +1,15 @@
namespace DaggerFramework;
namespace DaggerFramework.Resources;
public class FontLoader : ResourceLoader<Font>
public class FontLoader : IResourceLoader
{
public override Font Load(string path)
public IEnumerable<string> SupportedExtensions => new string[]
{
".ttf"
};
public Type ResourceType => typeof(Font);
public Resource Load(string path)
{
return default;
}

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@@ -0,0 +1,9 @@
namespace DaggerFramework.Resources
{
public interface IResourceLoader
{
public IEnumerable<string> SupportedExtensions { get; }
public Type ResourceType { get; }
public Resource Load(string path);
}
}

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@@ -1,8 +0,0 @@
namespace DaggerFramework
{
public abstract class ResourceLoader<T> : IDisposable where T : Resource
{
public void Dispose() { }
public abstract T Load(string path);
}
}

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@@ -1,10 +1,17 @@
using StbVorbisSharp;
namespace DaggerFramework
namespace DaggerFramework.Resources
{
public class SoundLoader : ResourceLoader<Sound>
public class SoundLoader : IResourceLoader
{
public override Sound Load(string path)
public IEnumerable<string> SupportedExtensions => new string[]
{
"ogg"
};
public Type ResourceType => typeof(Sound);
public Resource Load(string path)
{
Vorbis vorbis;
Sound result;

View File

@@ -1,10 +1,20 @@
using DaggerFramework.Resources;
using StbImageSharp;
namespace DaggerFramework
{
public class Texture2dLoader : ResourceLoader<Texture2d>
public class Texture2dLoader : IResourceLoader
{
public override Texture2d Load(string path)
public IEnumerable<string> SupportedExtensions => new string[]
{
".png",
".jpg",
".jpeg"
};
public Type ResourceType => typeof(Texture2d);
public Resource Load(string path)
{
ImageResult image;
using (var stream = File.OpenRead(path))
@@ -18,5 +28,10 @@ namespace DaggerFramework
return result;
}
Resource IResourceLoader.Load(string path)
{
throw new NotImplementedException();
}
}
}

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@@ -0,0 +1,110 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using DaggerFramework.Utils;
namespace DaggerFramework.Resources
{
public class ResourceManager
{
public string ResourceRoot { get; set; } = "Resources/";
public bool TryLoad<T>(string resourceId, string path) where T : Resource
{
T? resource = null;
var fullPath = Path.Combine(ResourceRoot, path);
// TODO: don't check if file doesn't exist in the file system, make it more generic but for now it's fine
if (!File.Exists(fullPath))
{
_logger.Error($"File at \"{path}\" doesn't exist!");
return false;
}
_logger.Info($"Loading {path} as {typeof(T)} with id \"{resourceId}\"...");
if (!TryGetLoader<T>(out IResourceLoader? loader))
{
return false;
}
var extension = Path.GetExtension(fullPath);
var hasExtension = loader.SupportedExtensions.Any(ext => extension[1..] == ext);
if (!hasExtension)
{
_logger.Error($"Extension {extension} is not supported!");
}
if (loader.Load(fullPath) is not T loadedResource)
{
return false;
}
resource = loadedResource;
_loadedResources.Add(resourceId, resource);
_logger.Info($"\"{resourceId}\" was loaded successfully.");
return true;
}
public bool TryGetResource<T>(string resourceId, [NotNullWhen(true)] out T? resource) where T : Resource
{
resource = null;
if (!IsResourceLoaded(resourceId))
{
_logger.Error($"Resource \"{resourceId}\" has not yet been loaded!");
return false;
}
var expectedResource = _loadedResources[resourceId];
if (expectedResource is not T loadedResource)
{
_logger.Error($"Given resource is of wrong type: provided {typeof(T)}, expected {expectedResource.GetType()}!");
return false;
}
resource = loadedResource;
return true;
}
public bool IsResourceLoaded(string resourceId) => _loadedResources.ContainsKey(resourceId);
public void AddResourceAssociation(Type resourceType, IResourceLoader loader)
{
_resourceLoaderAssociations.Add(resourceType, loader);
}
private bool TryGetLoader<T>([NotNullWhen(true)] out IResourceLoader? loader) where T : Resource
{
loader = null;
if (!_resourceLoaderAssociations.ContainsKey(typeof(T)))
{
_logger.Error($"No loader for {typeof(T).ToString()} was found!");
return false;
}
loader = _resourceLoaderAssociations[typeof(T)];
_logger.Info($"Using {loader.GetType().ToString()} for loading...");
return true;
}
private Logger _logger = new(nameof(ResourceManager));
private readonly Dictionary<Type, IResourceLoader> _resourceLoaderAssociations = new()
{
{typeof(Sound), new SoundLoader()},
{typeof(Texture2d), new Texture2dLoader()}
};
private Dictionary<string, Resource> _loadedResources = new();
}
}

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@@ -0,0 +1,47 @@
namespace DaggerFramework.Utils
{
public class Logger
{
public static Action<string, LogType>? OnLog;
public Logger(string className)
{
_className = className;
}
public void Info(object what)
{
LogType logType = LogType.Info;
string message = $"({DateFormat}) [{logType.ToString().ToUpper()}/{_className}] {what}";
LogConsole(message);
OnLog?.Invoke(message, logType);
}
public void Warn(object what)
{
LogType logType = LogType.Warn;
string message = $"({DateFormat}) [{logType.ToString().ToUpper()}/{_className}] {what}";
LogConsole(message);
OnLog?.Invoke(message, logType);
}
public void Error(object what)
{
LogType logType = LogType.Error;
string message = $"({DateFormat}) [{logType.ToString().ToUpper()}/{_className}] {what}";
LogConsole(message);
OnLog?.Invoke(message, logType);
}
private static string DateFormat => $"{DateTime.Now:t}";
private static void LogConsole(string what) => Console.WriteLine(what);
private readonly string _className;
}
public enum LogType
{
Info,
Warn,
Error
}
}

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@@ -1,7 +1,10 @@
using DaggerFramework;
using System.Numerics;
using DaggerFramework;
using DaggerFramework.Rendering;
using DaggerFramework.Audio;
using DaggerFramework.Resources;
public class TestGame : Game
{
@@ -25,8 +28,10 @@ public class TestGame : Game
protected override void LoadResources()
{
_soundLoader = new SoundLoader();
_testSound = _soundLoader.Load($"{ResourceRoot}sounds/test_sound.ogg");
if (_resourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
{
_resourceManager.TryGetResource<Sound>("my_sound", out _testSound);
}
}
protected override void Ready()
@@ -62,8 +67,8 @@ public class TestGame : Game
}
private Renderer _renderer;
private SoundLoader _soundLoader;
private Sound _testSound;
private ResourceManager _resourceManager = new();
private Sound? _testSound;
private FmodAudioBackend _audioBackend;
private InputHandler _inputHandler;
}