OpenAL sound implementation.

This commit is contained in:
2023-06-17 00:56:17 +02:00
parent 7d5c5f822b
commit 36eae40926
9 changed files with 211 additions and 30 deletions

View File

@@ -1,6 +1,7 @@
using DaggerFramework;
using System.Numerics;
using DaggerFramework.Rendering;
using DaggerFramework.Audio;
public class TestGame : Game
{
@@ -8,18 +9,26 @@ public class TestGame : Game
protected override void OnStart()
{
_renderer = new RaylibRenderer();
_audioBackend = new OpenALAudioBackend();
_inputHandler = new RaylibInputHandler();
_renderer.CreateAndInitialize(new WindowSettings()
{
Title = "Test Game",
Size = new Vector2(1280, 720)
}, RendererSettings.Default);
_renderer.SetTargetFps(60);
_audioBackend.Initialize();
_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
}
protected override void LoadResources()
{
_soundLoader = new SoundLoader();
_testSound = _soundLoader.Load($"{ResourceRoot}sounds/test_sound.ogg");
}
protected override void MainLoop()
@@ -28,6 +37,12 @@ public class TestGame : Game
{
_renderer.BeginFrame();
_renderer.ClearBackground(Color.Black);
if (_inputHandler.IsActionJustPressed("play"))
{
_audioBackend.PlaySoundVariation(_testSound, default, 0.1f);
}
_renderer.SetTransform(new Vector2(640, 480));
_renderer.DrawCircle(16f, Color.Chocolate);
_renderer.EndFrame();
@@ -39,4 +54,8 @@ public class TestGame : Game
_renderer.Shutdown();
}
private Renderer _renderer;
private SoundLoader _soundLoader;
private Sound _testSound;
private OpenALAudioBackend _audioBackend;
private InputHandler _inputHandler;
}