OpenAL sound implementation.
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@@ -1,6 +1,7 @@
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using DaggerFramework;
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using System.Numerics;
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using DaggerFramework.Rendering;
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using DaggerFramework.Audio;
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public class TestGame : Game
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{
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@@ -8,18 +9,26 @@ public class TestGame : Game
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protected override void OnStart()
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{
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_renderer = new RaylibRenderer();
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_audioBackend = new OpenALAudioBackend();
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_inputHandler = new RaylibInputHandler();
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_renderer.CreateAndInitialize(new WindowSettings()
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{
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Title = "Test Game",
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Size = new Vector2(1280, 720)
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}, RendererSettings.Default);
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_renderer.SetTargetFps(60);
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_audioBackend.Initialize();
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_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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}
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protected override void LoadResources()
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{
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_soundLoader = new SoundLoader();
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_testSound = _soundLoader.Load($"{ResourceRoot}sounds/test_sound.ogg");
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}
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protected override void MainLoop()
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@@ -28,6 +37,12 @@ public class TestGame : Game
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{
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_renderer.BeginFrame();
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_renderer.ClearBackground(Color.Black);
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if (_inputHandler.IsActionJustPressed("play"))
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{
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_audioBackend.PlaySoundVariation(_testSound, default, 0.1f);
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}
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_renderer.SetTransform(new Vector2(640, 480));
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_renderer.DrawCircle(16f, Color.Chocolate);
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_renderer.EndFrame();
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@@ -39,4 +54,8 @@ public class TestGame : Game
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_renderer.Shutdown();
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}
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private Renderer _renderer;
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private SoundLoader _soundLoader;
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private Sound _testSound;
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private OpenALAudioBackend _audioBackend;
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private InputHandler _inputHandler;
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}
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