diff --git a/DaggerFramework/Source/Rendering/RaylibRenderer.cs b/DaggerFramework/Source/Rendering/RaylibRenderer.cs
index 3b76a64..6942535 100644
--- a/DaggerFramework/Source/Rendering/RaylibRenderer.cs
+++ b/DaggerFramework/Source/Rendering/RaylibRenderer.cs
@@ -100,7 +100,7 @@ namespace DaggerFramework.Rendering
Raylib.ClearBackground(DaggerColorToRaylibColor(color));
}
- public override double GetFrameTime()
+ protected override double GetFrameTime()
{
return (double)Raylib.GetFrameTime();
}
diff --git a/DaggerFramework/Source/Rendering/Renderer.cs b/DaggerFramework/Source/Rendering/Renderer.cs
index 1a72e29..f07392c 100644
--- a/DaggerFramework/Source/Rendering/Renderer.cs
+++ b/DaggerFramework/Source/Rendering/Renderer.cs
@@ -30,6 +30,7 @@ namespace DaggerFramework.Rendering
///
public abstract int TargetFps { get; set; }
public abstract bool VSync { get; set; }
+ public double FrameTime => GetFrameTime();
// WINDOW
///
@@ -52,6 +53,7 @@ namespace DaggerFramework.Rendering
protected abstract void SetWindowTitle(string title);
protected abstract void SetWindowVSync(bool value);
protected abstract void SetTargetFps(int fps);
+ protected abstract double GetFrameTime();
protected abstract int GetMonitorWidth(int monitorId);
protected abstract int GetMonitorHeight(int monitorId);
protected abstract int GetCurrentMonitor();
@@ -76,7 +78,6 @@ namespace DaggerFramework.Rendering
///
/// Background color.
public abstract void ClearBackground(Color color);
- public abstract double GetFrameTime();
///
/// Loads the texture onto the GPU for later use in DrawTexture or other Texture related methods.
diff --git a/DaggerFramework/Source/Rendering/StandardRenderer.cs b/DaggerFramework/Source/Rendering/StandardRenderer.cs
index c94e1ac..c7126dd 100644
--- a/DaggerFramework/Source/Rendering/StandardRenderer.cs
+++ b/DaggerFramework/Source/Rendering/StandardRenderer.cs
@@ -89,7 +89,7 @@ namespace DaggerFramework.Rendering
}
///
- public override double GetFrameTime()
+ protected override double GetFrameTime()
{
return 0.0;
}
diff --git a/DaggerFramework/Source/SceneGraph/Scene.cs b/DaggerFramework/Source/SceneGraph/Scene.cs
index 267d6e9..6bb4fdb 100644
--- a/DaggerFramework/Source/SceneGraph/Scene.cs
+++ b/DaggerFramework/Source/SceneGraph/Scene.cs
@@ -13,7 +13,7 @@ namespace DaggerFramework.SceneGraph
public AudioBackend Audio => _audioBackend;
public ResourceManager ResourceManager => _resourceManager;
- public double DeltaTime => Renderer.GetFrameTime();
+ public double DeltaTime => _renderer.FrameTime;
public bool ShouldRun => Renderer.ShouldRun;
public Scene(Renderer renderer, InputHandler input, AudioBackend audioBackend, ResourceManager resourceManager)
diff --git a/TestGame/TestGame.cs b/TestGame/TestGame.cs
index 0cbf463..b98912c 100644
--- a/TestGame/TestGame.cs
+++ b/TestGame/TestGame.cs
@@ -74,8 +74,12 @@ public class TestGame : Game
{
while (_scene.ShouldRun)
{
- // _renderer.SetWindowTitle($"Test Game ({_renderer.GetFrameTime()} ms)");
_scene.Update();
+
+ double frameTimeMs = _renderer.FrameTime * 1000f;
+
+ _renderer.SetTransform(Vector2.One * 32f, Vector2.Zero, 0f);
+ _renderer.DrawText(_fontHandle, $"{frameTimeMs:0.0} ms", 20, new Color(1f, 1f, 1f, 0.5f));
}
}