More nullable fixes, make SetTransform a part of base Renderer.
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@@ -100,12 +100,6 @@ namespace DaggerFramework.Rendering
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return;
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}
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/// <inheritdoc />
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public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public override void SetTransform(Matrix4x4 transform)
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{
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