More nullable fixes, make SetTransform a part of base Renderer.
This commit is contained in:
@@ -107,14 +107,7 @@ namespace DaggerFramework.Rendering
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public override void DrawCircle(float radius, Color color)
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{
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Raylib.DrawCircle((int)_position.X, (int)_position.Y, radius, DaggerColorToRaylibColor(color));
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}
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public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
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{
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_position = position;
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_offset = offset;
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_rotation = rotation;
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Raylib.DrawCircle((int)transformPosition.X, (int)transformPosition.Y, radius, DaggerColorToRaylibColor(color));
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}
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public override void DrawTexture(Texture2d texture, Color tint)
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@@ -124,7 +117,7 @@ namespace DaggerFramework.Rendering
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LoadTexture(texture);
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}
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Raylib.DrawTextureV(_texturePool[texture.Handle], _position, DaggerColorToRaylibColor(tint));
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Raylib.DrawTextureV(_texturePool[texture.Handle], transformPosition, DaggerColorToRaylibColor(tint));
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}
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public override void DrawRectangle(Vector2 size, Color color)
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@@ -132,16 +125,16 @@ namespace DaggerFramework.Rendering
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// Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
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Raylib.DrawRectanglePro(new Rectangle()
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{
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x = _position.X,
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y = _position.Y,
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x = transformPosition.X,
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y = transformPosition.Y,
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width = size.X,
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height = size.Y
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}, _offset, _rotation, DaggerColorToRaylibColor(color));
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}, transformOffset, transformRotation, DaggerColorToRaylibColor(color));
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}
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public override void DrawDebugText(string text, int fontSize, Color color)
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{
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Raylib.DrawText(text, (int)_position.X, (int)_position.Y, fontSize, DaggerColorToRaylibColor(color));
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Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, DaggerColorToRaylibColor(color));
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}
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public override void DrawSdfText(string text, int fontSize, Color color)
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@@ -191,7 +184,7 @@ namespace DaggerFramework.Rendering
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}
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var rayFont = _fontPool[font.Handle];
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Raylib.DrawTextPro(rayFont, text, _position, Vector2.Zero, _rotation, font.Size, 0.0f, DaggerColorToRaylibColor(color));
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Raylib.DrawTextPro(rayFont, text, transformPosition, transformOffset, transformRotation, font.Size, 0.0f, DaggerColorToRaylibColor(color));
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}
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protected override int GetMonitorWidth(int monitorId)
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@@ -266,8 +259,6 @@ namespace DaggerFramework.Rendering
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private List<Texture2D> _texturePool = new();
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private List<Raylib_cs.Font> _fontPool = new();
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private Vector2 _position, _offset;
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private float _rotation;
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private Vector2 _windowSize;
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private bool _vsync;
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private string _windowTitle = string.Empty;
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@@ -79,13 +79,25 @@ namespace DaggerFramework.Rendering
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/// <param name="color">Background color.</param>
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public abstract void ClearBackground(Color color);
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public void ResetTransform()
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{
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transformPosition = Vector2.Zero;
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transformOffset = Vector2.Zero;
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transformRotation = 0.0f;
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}
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/// <summary>
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/// Sets transforms for the next draw operation.
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/// </summary>
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/// <param name="position">Global transform position.</param>
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/// <param name="offset">Local offset point around which shapes will rotate.</param>
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/// <param name="rotation">Rotation.</param>
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public abstract void SetTransform(Vector2 position, Vector2 offset, float rotation = 0.0f);
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public void SetTransform(Vector2 position, Vector2 offset, float rotation = 0.0f)
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{
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transformPosition = position;
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transformOffset = offset;
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transformRotation = rotation;
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}
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/// <summary>
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/// Sets the transform for the next draw operation.
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/// </summary>
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@@ -127,6 +139,9 @@ namespace DaggerFramework.Rendering
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/// <param name="id">Texture to draw.</param>
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/// <param name="tint">Texture tint.</param>
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public abstract void DrawTexture(Texture2d texture, Color tint);
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protected Vector2 transformPosition, transformOffset;
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protected float transformRotation;
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}
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public enum Msaa
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@@ -100,12 +100,6 @@ namespace DaggerFramework.Rendering
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return;
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}
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/// <inheritdoc />
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public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public override void SetTransform(Matrix4x4 transform)
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{
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@@ -6,7 +6,7 @@ namespace DaggerFramework.SceneGraph
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public class EntityLayer : Layer
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{
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public List<Entity> Entities { get => _entities; }
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public Camera2d CurrentCamera { get; set; }
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public Camera2d? CurrentCamera { get; set; }
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public EntityLayer(List<Entity> entities)
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{
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@@ -76,8 +76,7 @@ namespace DaggerFramework.SceneGraph
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protected override void OnBeginDraw(Renderer renderer)
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{
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var hasCamera = CurrentCamera != null;
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if (hasCamera)
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if (CurrentCamera is not null)
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{
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renderer.BeginCamera2d(CurrentCamera.Offset, CurrentCamera.Position, 0f, CurrentCamera.Zoom);
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}
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@@ -85,8 +84,7 @@ namespace DaggerFramework.SceneGraph
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protected override void OnEndDraw(Renderer renderer)
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{
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var hasCamera = CurrentCamera != null;
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if (hasCamera)
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if (CurrentCamera is not null)
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{
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renderer.EndCamera2d();
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}
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@@ -72,6 +72,8 @@ namespace DaggerFramework.SceneGraph
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layer.BeginDraw(_renderer);
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layer.Draw(_renderer);
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}
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Renderer.ResetTransform();
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}
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public void EndDraw()
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@@ -37,8 +37,8 @@ public class TestGame : Game
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public override void Shutdown()
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{
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_renderer.Shutdown();
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_audioBackend.Shutdown();
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_renderer!.Shutdown();
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_audioBackend?.Shutdown();
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}
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protected override void LoadResources()
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@@ -61,43 +61,37 @@ public class TestGame : Game
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protected override void Ready()
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{
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_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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_inputHandler!.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
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_scene.AddLayer("World", _worldLayer);
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_worldLayer.AddEntity(new World());
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_scene!.AddLayer("World", _worldLayer!);
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_worldLayer!.AddEntity(new World());
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_worldLayer.AddEntity(new TestPlayer());
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_scene.AddLayer("UI", _uiLayer!);
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_scene.Start();
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}
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protected override void Run()
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{
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while (_scene.ShouldRun)
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while (_scene!.ShouldRun)
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{
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_scene.Update();
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_scene.BeginDraw();
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_scene.EndDraw();
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double frameTimeMs = _renderer.FrameTime * 1000f;
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_renderer.SetTransform(Vector2.One * 32f, Vector2.Zero, 0f);
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if (_font is not null)
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{
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_renderer.DrawText(_font, $"{frameTimeMs:0.0} ms", new Color(1f, 1f, 1f, 0.5f));
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}
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}
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}
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private Renderer _renderer;
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private Renderer? _renderer;
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private ResourceManager _resourceManager = new();
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private Sound? _testSound;
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private Font? _font;
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private FmodAudioBackend _audioBackend;
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private InputHandler _inputHandler;
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private Scene _scene;
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private FmodAudioBackend? _audioBackend;
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private InputHandler? _inputHandler;
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private Scene? _scene;
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private UiLayer _uiLayer;
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private EntityLayer _worldLayer;
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private UiLayer? _uiLayer;
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private EntityLayer? _worldLayer;
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}
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@@ -14,8 +14,11 @@ public class TestPlayer : RectangleShape2d
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Current = true,
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};
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if (Layer is not null)
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{
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Layer.AddEntity(_camera);
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}
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}
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protected override void OnUpdate(double dt)
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{
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@@ -27,10 +30,13 @@ public class TestPlayer : RectangleShape2d
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var velocity = Input.GetInputDirection("left", "right", "up", "down") * _speed;
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Position += velocity * (float)dt;
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if (_camera is not null)
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{
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_camera.Position = MathUtils.LerpVector2(_camera.Position, Position, dt * 5f);
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}
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}
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private Logger _logger = new(nameof(TestPlayer));
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private float _speed = 200f;
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private Camera2d _camera;
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private Camera2d? _camera;
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}
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@@ -18,7 +18,7 @@ public class UiLayer : Layer
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protected override void OnUpdate(double dt)
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{
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base.OnUpdate(dt);
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// _textLabel.Text = $"{MathF.Round(1 / (float)dt)} FPS";
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if (Scene is null) return;
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_screenContainer.UpdateRect(Vector2.Zero, Scene.Renderer.WindowSize);
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}
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@@ -39,7 +39,8 @@ public class UiLayer : Layer
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private void CreateUiElements()
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{
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_screenContainer = new Container();
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if (Scene is null) return;
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_screenContainer.UpdateRect(Vector2.Zero, Scene.Renderer.WindowSize);
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var style = new PanelStyle()
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@@ -56,7 +57,7 @@ public class UiLayer : Layer
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var exampleText = new TextLabel()
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{
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Font = _defaultFont,
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Font = _defaultFont!,
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FontSize = 20,
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Text = "This Panel will occupy 50% of the screen.\nThis text in particular is inside a panel with an absolute margin of 16px.\nHow cool is that?"
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};
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@@ -89,10 +90,9 @@ public class UiLayer : Layer
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}
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private Font _defaultFont;
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private Container _screenContainer;
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private Panel _panel, _contentPanel;
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private TextLabel _textLabel;
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private Font? _defaultFont;
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private Container _screenContainer = new();
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private Panel? _panel;
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private Logger _logger = new(nameof(UiLayer));
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}
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