Rename Frame to FillContainer.
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@@ -56,9 +56,9 @@ public class TestGame : Game
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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_frame.AddChild(_container);
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_fillContainer.AddChild(_container);
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_uiSystem.AddElement(_frame);
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_uiSystem.AddElement(_fillContainer);
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}
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@@ -84,7 +84,7 @@ public class TestGame : Game
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if (Input.IsMouseButtonDown(MouseButton.Left))
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{
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var mousePos = Input.GetMousePosition();
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_frame.Size = new Rect(mousePos.X, mousePos.Y);
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_fillContainer.Size = new Rect(mousePos.X, mousePos.Y);
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}
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}
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@@ -139,7 +139,7 @@ public class TestGame : Game
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Gap = 10f
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};
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private Frame _frame = new();
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private FillContainer _fillContainer = new();
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// private HorizontalContainer _container = new(new Rect(128.0f, 64.0f), new(), 16)
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// {
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// ConfineToContents = true,
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