Rename Frame to FillContainer.
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@@ -56,9 +56,9 @@ public class TestGame : Game
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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_frame.AddChild(_container);
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_fillContainer.AddChild(_container);
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_uiSystem.AddElement(_frame);
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_uiSystem.AddElement(_fillContainer);
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}
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@@ -84,7 +84,7 @@ public class TestGame : Game
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if (Input.IsMouseButtonDown(MouseButton.Left))
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{
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var mousePos = Input.GetMousePosition();
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_frame.Size = new Rect(mousePos.X, mousePos.Y);
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_fillContainer.Size = new Rect(mousePos.X, mousePos.Y);
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}
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}
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@@ -139,7 +139,7 @@ public class TestGame : Game
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Gap = 10f
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};
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private Frame _frame = new();
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private FillContainer _fillContainer = new();
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// private HorizontalContainer _container = new(new Rect(128.0f, 64.0f), new(), 16)
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// {
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// ConfineToContents = true,
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@@ -3,16 +3,17 @@ using Voile.Rendering;
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namespace Voile.UI.Containers;
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/// <summary>
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/// A frame is a special container that occupies the entire available size of the parent.
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/// A special container that occupies the entire available size of the parent. <br />
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/// Usually used as a root element for the UI system.
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/// </summary>
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public class Frame : Container
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public class FillContainer : Container
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{
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public Frame()
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public FillContainer()
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{
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}
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public Frame(Rect minimumSize) : base(minimumSize)
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public FillContainer(Rect minimumSize) : base(minimumSize)
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{
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}
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@@ -54,8 +55,6 @@ public class Frame : Container
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if (Size == _lastParentSize) return;
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Size = _lastParentSize;
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Console.WriteLine("Updating");
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}
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private Rect _lastParentSize = Rect.Zero;
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