Nullable fixes, use Texture2d resource for rendering directly.
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@@ -83,7 +83,7 @@ namespace DaggerFramework.Rendering
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}
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/// <inheritdoc />
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public override void DrawTexture(int id, Color tint)
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public override void DrawTexture(Texture2d texture, Color tint)
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{
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throw new NotImplementedException();
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}
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@@ -94,12 +94,6 @@ namespace DaggerFramework.Rendering
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return 0.0;
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}
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/// <inheritdoc />
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public override int LoadTexture(Texture2d texture)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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protected override void SetTargetFps(int fps)
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{
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@@ -196,7 +190,6 @@ namespace DaggerFramework.Rendering
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throw new NotImplementedException();
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}
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private GL _gl;
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private Glfw _glfw;
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private unsafe WindowHandle* _windowHandle;
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