Nullable fixes, use Texture2d resource for rendering directly.
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@@ -8,19 +8,28 @@ namespace DaggerFramework.SceneGraph
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public class Particles2d : Drawable2d
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{
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public int MaxParticles => _maxParticles;
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public ParticleSettings Settings => _settings;
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public void BeginEmit(ParticleSettings settings)
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public Particles2d(ParticleSettings settings)
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{
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_settings = settings;
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_maxParticles = _settings.MaxParticles;
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_particleIndex = _maxParticles - 1;
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InitializeParticles();
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_particles = new Particle[_maxParticles];
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}
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public void Restart()
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{
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CleanupParticles();
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InitializeParticles();
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// Allocate a new particle array if max particles property got changed.
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if (_maxParticles != _settings.MaxParticles)
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{
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_particles = new Particle[_maxParticles];
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}
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}
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public override void OnDraw(Renderer renderer)
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{
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foreach (var particle in _particles)
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@@ -72,11 +81,6 @@ namespace DaggerFramework.SceneGraph
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}
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}
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private void InitializeParticles()
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{
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_particles = new Particle[_maxParticles];
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}
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private void Emit()
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{
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Particle particle = _particles[_particleIndex];
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