Nullable fixes, use Texture2d resource for rendering directly.
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@@ -6,20 +6,18 @@ namespace DaggerFramework.SceneGraph
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{
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public class Sprite2d : Drawable2d
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{
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public Texture2d Texture { get => _texture; set => _texture = value; }
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public Texture2d Texture { get => _texture ?? Texture2d.Empty; set => _texture = value; }
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protected override void OnStart()
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{
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var renderer = Layer.Scene.Renderer;
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_texId = renderer.LoadTexture(_texture);
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}
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public override void OnDraw(Renderer renderer)
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{
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renderer.DrawTexture(_texId, Color.White);
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renderer.DrawTexture(_texture!, Color.White);
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}
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private Texture2d _texture;
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private int _texId;
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private Texture2d? _texture;
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}
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}
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