Nullable fixes, use Texture2d resource for rendering directly.
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@@ -5,9 +5,9 @@ namespace DaggerFramework.SceneGraph
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{
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public abstract class Layer : IDrawable
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{
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public Scene Scene { get; set; }
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public InputHandler Input { get; set; }
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public ResourceManager ResourceManager => Scene.ResourceManager;
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public Scene? Scene { get; set; }
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public InputHandler? Input { get; set; }
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public ResourceManager ResourceManager => Scene!.ResourceManager;
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public void BeginDraw(Renderer renderer) => OnBeginDraw(renderer);
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public void Draw(Renderer renderer) => OnDraw(renderer);
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