Nullable fixes, use Texture2d resource for rendering directly.
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@@ -9,8 +9,8 @@ namespace DaggerFramework.SceneGraph
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public class Scene : IMainLoop
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{
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public Renderer Renderer { get => _renderer; set => _renderer = value; }
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public InputHandler Input { get => _input; set => _input = value; }
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public AudioBackend Audio => _audioBackend;
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public InputHandler? Input { get => _input; set => _input = value; }
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public AudioBackend? Audio => _audioBackend;
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public ResourceManager ResourceManager => _resourceManager;
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public double DeltaTime => _renderer.FrameTime;
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@@ -26,9 +26,10 @@ namespace DaggerFramework.SceneGraph
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_layers = new Dictionary<string, Layer>();
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}
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public Scene(Renderer renderer)
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public Scene(Renderer renderer, ResourceManager resourceManager)
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{
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_renderer = renderer;
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_resourceManager = resourceManager;
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}
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public void Init() => SetupRenderer();
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@@ -36,7 +37,11 @@ namespace DaggerFramework.SceneGraph
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{
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foreach (var layer in _layers.Values)
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{
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layer.Input = _input;
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if (_input is not null)
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{
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layer.Input = _input;
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}
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layer.Start();
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}
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}
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@@ -48,7 +53,7 @@ namespace DaggerFramework.SceneGraph
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layer.Value.Update(DeltaTime);
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}
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Audio.Update();
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Audio?.Update();
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}
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public void AddLayer(string name, Layer layer)
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@@ -84,10 +89,10 @@ namespace DaggerFramework.SceneGraph
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Renderer.Initialize(new RendererSettings { Msaa = Msaa.Msaa4x, UseVSync = true });
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}
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private Dictionary<string, Layer> _layers;
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private Dictionary<string, Layer> _layers = new();
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private Renderer _renderer;
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private AudioBackend _audioBackend;
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private InputHandler _input;
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private AudioBackend? _audioBackend;
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private InputHandler? _input;
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private ResourceManager _resourceManager;
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}
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}
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