Small ResourceManager refactor, add ResourceSaver<T>.

This commit is contained in:
2024-01-21 20:24:53 +01:00
parent cfec5a59b1
commit 62e0e013f1
16 changed files with 215 additions and 54 deletions

View File

@@ -1,3 +1,4 @@
using System.Text.Json.Serialization;
using DaggerFramework.Audio;
using DaggerFramework.Rendering;
@@ -26,4 +27,11 @@ namespace DaggerFramework.SceneGraph
Layer?.DestroyEntity(Id);
}
}
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(Entity))]
internal partial class EntitySourceGenerationContext : JsonSerializerContext
{
}
}

View File

@@ -1,3 +1,4 @@
using System.Text.Json.Serialization;
using DaggerFramework.Rendering;
using DaggerFramework.Utils;
@@ -5,17 +6,17 @@ namespace DaggerFramework.SceneGraph
{
public class EntityLayer : Layer
{
public List<Entity> Entities { get => _entities; }
[JsonInclude] public List<Entity> Entities { get; set; }
public Camera2d? CurrentCamera { get; set; }
public EntityLayer(List<Entity> entities)
{
_entities = entities;
Entities = entities;
}
public EntityLayer()
{
_entities = new List<Entity>();
Entities = new List<Entity>();
}
public void UpdateCurrentCamera()
@@ -53,14 +54,14 @@ namespace DaggerFramework.SceneGraph
public void DestroyEntity(int at)
{
_entities.RemoveAt(at);
Entities.RemoveAt(at);
}
protected override void OnStart()
{
for (int i = 0; i < _entities.Count; i++)
for (int i = 0; i < Entities.Count; i++)
{
var entity = _entities[i];
var entity = Entities[i];
entity.Layer = this;
entity.Start();
}
@@ -68,7 +69,7 @@ namespace DaggerFramework.SceneGraph
protected override void OnUpdate(double dt)
{
foreach (var entity in _entities)
foreach (var entity in Entities)
{
entity.Update(dt);
}
@@ -94,7 +95,7 @@ namespace DaggerFramework.SceneGraph
protected override void OnDraw(Renderer renderer)
{
// TODO: can be done more efficiently, needs rendering redesign.
foreach (var entity in _entities)
foreach (var entity in Entities)
{
if (entity is IDrawable drawable)
{
@@ -102,8 +103,6 @@ namespace DaggerFramework.SceneGraph
}
}
}
private List<Entity> _entities;
private List<Camera2d> _cameraEntities = new();
}
}

View File

@@ -1,13 +1,14 @@
using DaggerFramework.Resources;
using DaggerFramework.Rendering;
using System.Text.Json.Serialization;
namespace DaggerFramework.SceneGraph
{
public abstract class Layer : IDrawable
{
public Scene? Scene { get; set; }
public InputHandler? Input { get; set; }
public ResourceManager ResourceManager => Scene!.ResourceManager;
[JsonIgnore] public Scene? Scene { get; set; }
[JsonIgnore] public InputHandler? Input { get; set; }
[JsonIgnore] public ResourceManager ResourceManager => Scene!.ResourceManager;
public void BeginDraw(Renderer renderer) => OnBeginDraw(renderer);
public void Draw(Renderer renderer) => OnDraw(renderer);

View File

@@ -0,0 +1,20 @@
using System.Text.Json.Serialization;
namespace DaggerFramework.SceneGraph
{
public class SerializedScene : Resource
{
public Dictionary<string, Layer> Layers { get; set; }
public SerializedScene(string path, byte[] buffer) : base(path, buffer)
{
}
}
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(SerializedScene))]
internal partial class SerializedSceneContext : JsonSerializerContext
{
}
}

View File

@@ -0,0 +1,23 @@
using DaggerFramework.Resources;
using DaggerFramework.Utils;
namespace DaggerFramework.SceneGraph
{
public class SerializedSceneSaver : IResourceSaver<SerializedScene>
{
public bool TrySave(string path, in SerializedScene resource)
{
if (resource.Buffer is null)
{
_logger.Error($"Tried to save a resource at \"{path}\" with a null buffer!");
return false;
}
File.WriteAllBytes(path, resource.Buffer);
return true;
}
private Logger _logger = new(nameof(SerializedSceneSaver));
}
}

View File

@@ -1,4 +1,4 @@
using System.Numerics;
using System.Text.Json;
using DaggerFramework.Audio;
using DaggerFramework.Rendering;
using DaggerFramework.Resources;
@@ -16,20 +16,43 @@ namespace DaggerFramework.SceneGraph
public double DeltaTime => _renderer.FrameTime;
public bool ShouldRun => Renderer.ShouldRun;
public Scene(Renderer renderer, InputHandler input, AudioBackend audioBackend, ResourceManager resourceManager)
public Scene(SceneSettings settings)
{
_renderer = renderer;
_input = input;
_audioBackend = audioBackend;
_resourceManager = resourceManager;
_layers = new Dictionary<string, Layer>();
_renderer = settings.Renderer;
_input = settings.InputHandler;
_audioBackend = settings.AudioBackend;
_resourceManager = settings.ResourceManager;
}
public Scene(Renderer renderer, ResourceManager resourceManager)
public static Scene FromSerialized(SerializedScene serializedScene, SceneSettings settings)
{
_renderer = renderer;
_resourceManager = resourceManager;
var scene = new Scene(settings);
scene.WithLayers(serializedScene.Layers);
return scene;
}
public bool TrySerialize(out SerializedScene serializedScene)
{
serializedScene = new SerializedScene(string.Empty, new byte[] { })
{
Layers = _layers
};
var sourceGenOptions = new JsonSerializerOptions
{
TypeInfoResolver = SerializedSceneContext.Default
};
serializedScene.Buffer = JsonSerializer.SerializeToUtf8Bytes(serializedScene, typeof(SerializedScene), sourceGenOptions);
serializedScene.BufferSize = serializedScene.Buffer.LongLength;
return true;
}
public void WithLayers(Dictionary<string, Layer> layers)
{
_layers = layers;
}
public void Init() => SetupRenderer();
@@ -97,4 +120,12 @@ namespace DaggerFramework.SceneGraph
private InputHandler? _input;
private ResourceManager _resourceManager;
}
public struct SceneSettings
{
public Renderer Renderer { get; set; }
public AudioBackend AudioBackend { get; set; }
public InputHandler InputHandler { get; set; }
public ResourceManager ResourceManager { get; set; }
}
}