Small ResourceManager refactor, add ResourceSaver<T>.

This commit is contained in:
2024-01-21 20:24:53 +01:00
parent cfec5a59b1
commit 62e0e013f1
16 changed files with 215 additions and 54 deletions

View File

@@ -1,3 +1,4 @@
using System.Text.Json.Serialization;
using DaggerFramework.Rendering;
using DaggerFramework.Utils;
@@ -5,17 +6,17 @@ namespace DaggerFramework.SceneGraph
{
public class EntityLayer : Layer
{
public List<Entity> Entities { get => _entities; }
[JsonInclude] public List<Entity> Entities { get; set; }
public Camera2d? CurrentCamera { get; set; }
public EntityLayer(List<Entity> entities)
{
_entities = entities;
Entities = entities;
}
public EntityLayer()
{
_entities = new List<Entity>();
Entities = new List<Entity>();
}
public void UpdateCurrentCamera()
@@ -53,14 +54,14 @@ namespace DaggerFramework.SceneGraph
public void DestroyEntity(int at)
{
_entities.RemoveAt(at);
Entities.RemoveAt(at);
}
protected override void OnStart()
{
for (int i = 0; i < _entities.Count; i++)
for (int i = 0; i < Entities.Count; i++)
{
var entity = _entities[i];
var entity = Entities[i];
entity.Layer = this;
entity.Start();
}
@@ -68,7 +69,7 @@ namespace DaggerFramework.SceneGraph
protected override void OnUpdate(double dt)
{
foreach (var entity in _entities)
foreach (var entity in Entities)
{
entity.Update(dt);
}
@@ -94,7 +95,7 @@ namespace DaggerFramework.SceneGraph
protected override void OnDraw(Renderer renderer)
{
// TODO: can be done more efficiently, needs rendering redesign.
foreach (var entity in _entities)
foreach (var entity in Entities)
{
if (entity is IDrawable drawable)
{
@@ -102,8 +103,6 @@ namespace DaggerFramework.SceneGraph
}
}
}
private List<Entity> _entities;
private List<Camera2d> _cameraEntities = new();
}
}