Small ResourceManager refactor, add ResourceSaver<T>.

This commit is contained in:
2024-01-21 20:24:53 +01:00
parent cfec5a59b1
commit 62e0e013f1
16 changed files with 215 additions and 54 deletions

View File

@@ -1,4 +1,4 @@
using System.Numerics;
using System.Text.Json;
using DaggerFramework.Audio;
using DaggerFramework.Rendering;
using DaggerFramework.Resources;
@@ -16,20 +16,43 @@ namespace DaggerFramework.SceneGraph
public double DeltaTime => _renderer.FrameTime;
public bool ShouldRun => Renderer.ShouldRun;
public Scene(Renderer renderer, InputHandler input, AudioBackend audioBackend, ResourceManager resourceManager)
public Scene(SceneSettings settings)
{
_renderer = renderer;
_input = input;
_audioBackend = audioBackend;
_resourceManager = resourceManager;
_layers = new Dictionary<string, Layer>();
_renderer = settings.Renderer;
_input = settings.InputHandler;
_audioBackend = settings.AudioBackend;
_resourceManager = settings.ResourceManager;
}
public Scene(Renderer renderer, ResourceManager resourceManager)
public static Scene FromSerialized(SerializedScene serializedScene, SceneSettings settings)
{
_renderer = renderer;
_resourceManager = resourceManager;
var scene = new Scene(settings);
scene.WithLayers(serializedScene.Layers);
return scene;
}
public bool TrySerialize(out SerializedScene serializedScene)
{
serializedScene = new SerializedScene(string.Empty, new byte[] { })
{
Layers = _layers
};
var sourceGenOptions = new JsonSerializerOptions
{
TypeInfoResolver = SerializedSceneContext.Default
};
serializedScene.Buffer = JsonSerializer.SerializeToUtf8Bytes(serializedScene, typeof(SerializedScene), sourceGenOptions);
serializedScene.BufferSize = serializedScene.Buffer.LongLength;
return true;
}
public void WithLayers(Dictionary<string, Layer> layers)
{
_layers = layers;
}
public void Init() => SetupRenderer();
@@ -97,4 +120,12 @@ namespace DaggerFramework.SceneGraph
private InputHandler? _input;
private ResourceManager _resourceManager;
}
public struct SceneSettings
{
public Renderer Renderer { get; set; }
public AudioBackend AudioBackend { get; set; }
public InputHandler InputHandler { get; set; }
public ResourceManager ResourceManager { get; set; }
}
}