Small ResourceManager refactor, add ResourceSaver<T>.
This commit is contained in:
@@ -14,6 +14,7 @@ namespace DaggerFramework
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LoadResources();
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Ready();
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Run();
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Shutdown();
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}
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/// <summary>
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@@ -1,15 +1,13 @@
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namespace DaggerFramework.Resources;
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public class FontLoader : IResourceLoader
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public class FontLoader : IResourceLoader<Font>
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{
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public IEnumerable<string> SupportedExtensions => new string[]
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{
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"ttf"
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};
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public Type ResourceType => typeof(Font);
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public Resource Load(string path)
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public Font Load(string path)
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{
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byte[] fileBuffer = File.ReadAllBytes(path);
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var result = new Font(path, fileBuffer);
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@@ -1,9 +1,8 @@
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namespace DaggerFramework.Resources
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{
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public interface IResourceLoader
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public interface IResourceLoader<T> where T : Resource
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{
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public IEnumerable<string> SupportedExtensions { get; }
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public Type ResourceType { get; }
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public Resource Load(string path);
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public T Load(string path);
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}
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}
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@@ -2,16 +2,14 @@ using StbVorbisSharp;
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namespace DaggerFramework.Resources
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{
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public class SoundLoader : IResourceLoader
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public class SoundLoader : IResourceLoader<Sound>
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{
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public IEnumerable<string> SupportedExtensions => new string[]
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{
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"ogg"
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};
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public Type ResourceType => typeof(Sound);
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public Resource Load(string path)
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public Sound Load(string path)
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{
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Vorbis vorbis;
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Sound result;
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@@ -3,7 +3,7 @@ using StbImageSharp;
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namespace DaggerFramework
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{
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public class Texture2dLoader : IResourceLoader
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public class Texture2dLoader : IResourceLoader<Texture2d>
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{
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public IEnumerable<string> SupportedExtensions => new string[]
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{
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@@ -12,9 +12,7 @@ namespace DaggerFramework
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".jpeg"
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};
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public Type ResourceType => typeof(Texture2d);
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public Resource Load(string path)
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public Texture2d Load(string path)
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{
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ImageResult image;
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using (var stream = File.OpenRead(path))
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@@ -28,10 +26,5 @@ namespace DaggerFramework
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return result;
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}
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Resource IResourceLoader.Load(string path)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -1,10 +1,15 @@
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using System.Text.Json.Serialization;
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namespace DaggerFramework
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{
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public abstract class Resource : IDisposable
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{
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public string? Path { get => _path; set => _path = value; }
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[JsonIgnore]
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public byte[]? Buffer { get => _buffer; set => _buffer = value; }
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[JsonIgnore]
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public long BufferSize { get; set; }
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public Resource(string path, byte[] buffer)
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@@ -24,7 +24,7 @@ namespace DaggerFramework.Resources
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_logger.Info($"Loading {path} as {typeof(T)} with id \"{resourceId}\"...");
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if (!TryGetLoader<T>(out IResourceLoader? loader))
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if (!TryGetLoader(out IResourceLoader<T>? loader))
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{
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return false;
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}
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@@ -50,6 +50,21 @@ namespace DaggerFramework.Resources
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return true;
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}
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public bool TrySave<T>(string path, in T resource) where T : Resource
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{
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if (!TryGetSaver(out IResourceSaver<T>? saver))
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{
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return false;
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}
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if (!saver.TrySave(path, in resource))
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{
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return false;
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}
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return true;
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}
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public bool TryGetResource<T>(string resourceId, [NotNullWhen(true)] out T? resource) where T : Resource
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{
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resource = null;
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@@ -75,37 +90,82 @@ namespace DaggerFramework.Resources
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public bool IsResourceLoaded(string resourceId) => _loadedResources.ContainsKey(resourceId);
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public void AddResourceAssociation(Type resourceType, IResourceLoader loader)
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public void AddResourceLoaderAssociation<T>(IResourceLoader<T> loader) where T : Resource
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{
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_resourceLoaderAssociations.Add(resourceType, loader);
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_logger.Info($"Added resource loader association for {typeof(T)}.");
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_resourceLoaderAssociations.Add(typeof(T), loader);
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}
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private bool TryGetLoader<T>([NotNullWhen(true)] out IResourceLoader? loader) where T : Resource
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public void AddResourceSaverAssociation<T>(IResourceSaver<T> saver) where T : Resource
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{
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_logger.Info($"Added resource saver association for {typeof(T)}.");
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_resourceSaverAssociations.Add(typeof(T), saver);
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}
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private bool TryGetLoader<T>([NotNullWhen(true)] out IResourceLoader<T>? loader) where T : Resource
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{
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loader = null;
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if (!_resourceLoaderAssociations.ContainsKey(typeof(T)))
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{
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_logger.Error($"No loader for {typeof(T).ToString()} was found!");
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_logger.Error($"No loader association found for {typeof(T)}.");
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return false;
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}
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loader = _resourceLoaderAssociations[typeof(T)];
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loader = _resourceLoaderAssociations[typeof(T)] as IResourceLoader<T>;
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_logger.Info($"Using {loader.GetType().ToString()} for loading...");
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if (loader is not null)
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{
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_logger.Info($"Using {loader.GetType()} for loading...");
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}
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else
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{
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_logger.Error($"No loader association found for {typeof(T)}.");
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return false;
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}
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return true;
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}
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private bool TryGetSaver<T>([NotNullWhen(true)] out IResourceSaver<T>? saver) where T : Resource
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{
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saver = null;
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if (!_resourceSaverAssociations.ContainsKey(typeof(T)))
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{
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_logger.Error($"No saver association found for {typeof(T)}.");
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return false;
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}
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saver = _resourceSaverAssociations[typeof(T)] as IResourceSaver<T>;
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if (saver is not null)
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{
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_logger.Info($"Using {saver.GetType()} for saving...");
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}
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else
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{
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_logger.Error($"No saver association found for {typeof(T)}.");
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return false;
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}
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return true;
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}
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private Logger _logger = new(nameof(ResourceManager));
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private readonly Dictionary<Type, IResourceLoader> _resourceLoaderAssociations = new()
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private readonly Dictionary<Type, object> _resourceLoaderAssociations = new()
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{
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{typeof(Sound), new SoundLoader()},
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{typeof(Texture2d), new Texture2dLoader()},
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{typeof(Font), new FontLoader()}
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};
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private readonly Dictionary<Type, object> _resourceSaverAssociations = new()
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{
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};
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private Dictionary<string, Resource> _loadedResources = new();
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}
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}
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@@ -0,0 +1,7 @@
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namespace DaggerFramework.Resources
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{
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public interface IResourceSaver<T> where T : Resource
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{
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public bool TrySave(string path, in T resource);
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}
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}
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@@ -1,3 +1,4 @@
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using System.Text.Json.Serialization;
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using DaggerFramework.Audio;
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using DaggerFramework.Rendering;
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@@ -26,4 +27,11 @@ namespace DaggerFramework.SceneGraph
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Layer?.DestroyEntity(Id);
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}
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}
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(Entity))]
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internal partial class EntitySourceGenerationContext : JsonSerializerContext
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{
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}
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}
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@@ -1,3 +1,4 @@
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using System.Text.Json.Serialization;
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using DaggerFramework.Rendering;
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using DaggerFramework.Utils;
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@@ -5,17 +6,17 @@ namespace DaggerFramework.SceneGraph
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{
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public class EntityLayer : Layer
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{
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public List<Entity> Entities { get => _entities; }
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[JsonInclude] public List<Entity> Entities { get; set; }
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public Camera2d? CurrentCamera { get; set; }
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public EntityLayer(List<Entity> entities)
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{
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_entities = entities;
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Entities = entities;
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}
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public EntityLayer()
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{
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_entities = new List<Entity>();
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Entities = new List<Entity>();
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}
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public void UpdateCurrentCamera()
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@@ -53,14 +54,14 @@ namespace DaggerFramework.SceneGraph
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public void DestroyEntity(int at)
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{
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_entities.RemoveAt(at);
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Entities.RemoveAt(at);
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}
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protected override void OnStart()
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{
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for (int i = 0; i < _entities.Count; i++)
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for (int i = 0; i < Entities.Count; i++)
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{
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var entity = _entities[i];
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var entity = Entities[i];
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entity.Layer = this;
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entity.Start();
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}
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@@ -68,7 +69,7 @@ namespace DaggerFramework.SceneGraph
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protected override void OnUpdate(double dt)
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{
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foreach (var entity in _entities)
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foreach (var entity in Entities)
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{
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entity.Update(dt);
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}
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@@ -94,7 +95,7 @@ namespace DaggerFramework.SceneGraph
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protected override void OnDraw(Renderer renderer)
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{
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// TODO: can be done more efficiently, needs rendering redesign.
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foreach (var entity in _entities)
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foreach (var entity in Entities)
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{
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if (entity is IDrawable drawable)
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{
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@@ -102,8 +103,6 @@ namespace DaggerFramework.SceneGraph
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}
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}
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}
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private List<Entity> _entities;
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private List<Camera2d> _cameraEntities = new();
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}
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}
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@@ -1,13 +1,14 @@
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using DaggerFramework.Resources;
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using DaggerFramework.Rendering;
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using System.Text.Json.Serialization;
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namespace DaggerFramework.SceneGraph
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{
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public abstract class Layer : IDrawable
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{
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public Scene? Scene { get; set; }
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public InputHandler? Input { get; set; }
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public ResourceManager ResourceManager => Scene!.ResourceManager;
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[JsonIgnore] public Scene? Scene { get; set; }
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[JsonIgnore] public InputHandler? Input { get; set; }
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[JsonIgnore] public ResourceManager ResourceManager => Scene!.ResourceManager;
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public void BeginDraw(Renderer renderer) => OnBeginDraw(renderer);
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public void Draw(Renderer renderer) => OnDraw(renderer);
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@@ -0,0 +1,20 @@
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using System.Text.Json.Serialization;
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namespace DaggerFramework.SceneGraph
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{
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public class SerializedScene : Resource
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{
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public Dictionary<string, Layer> Layers { get; set; }
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public SerializedScene(string path, byte[] buffer) : base(path, buffer)
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{
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}
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}
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(SerializedScene))]
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internal partial class SerializedSceneContext : JsonSerializerContext
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{
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}
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}
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@@ -0,0 +1,23 @@
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using DaggerFramework.Resources;
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using DaggerFramework.Utils;
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namespace DaggerFramework.SceneGraph
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{
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public class SerializedSceneSaver : IResourceSaver<SerializedScene>
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{
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public bool TrySave(string path, in SerializedScene resource)
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{
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if (resource.Buffer is null)
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{
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_logger.Error($"Tried to save a resource at \"{path}\" with a null buffer!");
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return false;
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}
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File.WriteAllBytes(path, resource.Buffer);
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return true;
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}
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private Logger _logger = new(nameof(SerializedSceneSaver));
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}
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}
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@@ -1,4 +1,4 @@
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using System.Numerics;
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using System.Text.Json;
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using DaggerFramework.Audio;
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using DaggerFramework.Rendering;
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using DaggerFramework.Resources;
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@@ -16,20 +16,43 @@ namespace DaggerFramework.SceneGraph
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public double DeltaTime => _renderer.FrameTime;
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public bool ShouldRun => Renderer.ShouldRun;
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public Scene(Renderer renderer, InputHandler input, AudioBackend audioBackend, ResourceManager resourceManager)
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public Scene(SceneSettings settings)
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{
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_renderer = renderer;
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_input = input;
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_audioBackend = audioBackend;
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_resourceManager = resourceManager;
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_layers = new Dictionary<string, Layer>();
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_renderer = settings.Renderer;
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_input = settings.InputHandler;
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_audioBackend = settings.AudioBackend;
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_resourceManager = settings.ResourceManager;
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}
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public Scene(Renderer renderer, ResourceManager resourceManager)
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public static Scene FromSerialized(SerializedScene serializedScene, SceneSettings settings)
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{
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_renderer = renderer;
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_resourceManager = resourceManager;
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var scene = new Scene(settings);
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scene.WithLayers(serializedScene.Layers);
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return scene;
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}
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public bool TrySerialize(out SerializedScene serializedScene)
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{
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serializedScene = new SerializedScene(string.Empty, new byte[] { })
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{
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Layers = _layers
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};
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var sourceGenOptions = new JsonSerializerOptions
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{
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TypeInfoResolver = SerializedSceneContext.Default
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};
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serializedScene.Buffer = JsonSerializer.SerializeToUtf8Bytes(serializedScene, typeof(SerializedScene), sourceGenOptions);
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serializedScene.BufferSize = serializedScene.Buffer.LongLength;
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return true;
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}
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public void WithLayers(Dictionary<string, Layer> layers)
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{
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_layers = layers;
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}
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public void Init() => SetupRenderer();
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@@ -97,4 +120,12 @@ namespace DaggerFramework.SceneGraph
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private InputHandler? _input;
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private ResourceManager _resourceManager;
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}
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public struct SceneSettings
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{
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public Renderer Renderer { get; set; }
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public AudioBackend AudioBackend { get; set; }
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public InputHandler InputHandler { get; set; }
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public ResourceManager ResourceManager { get; set; }
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}
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}
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@@ -5,6 +5,8 @@ using DaggerFramework.Rendering;
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using DaggerFramework.Audio;
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using DaggerFramework.Resources;
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using DaggerFramework.SceneGraph;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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public class TestGame : Game
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@@ -17,6 +19,8 @@ public class TestGame : Game
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_audioBackend = new FmodAudioBackend();
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_inputHandler = new RaylibInputHandler();
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_resourceManager.AddResourceSaverAssociation(new SerializedSceneSaver());
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_renderer.CreateAndInitialize(new WindowSettings()
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{
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Title = "Test Game",
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@@ -29,7 +33,13 @@ public class TestGame : Game
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_audioBackend.Initialize();
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_scene = new Scene(_renderer, _inputHandler, _audioBackend, _resourceManager);
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_scene = new Scene(new SceneSettings()
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{
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Renderer = _renderer,
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AudioBackend = _audioBackend,
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InputHandler = _inputHandler,
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ResourceManager = _resourceManager
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});
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_uiLayer = new UiLayer();
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_worldLayer = new EntityLayer();
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@@ -71,6 +81,13 @@ public class TestGame : Game
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_scene.AddLayer("UI", _uiLayer!);
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SerializedScene serializedScene;
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if (_scene!.TrySerialize(out serializedScene))
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{
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_resourceManager.TrySave(Path.Combine(_resourceManager.ResourceRoot, "main.scene"), in serializedScene);
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}
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_scene.Start();
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}
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@@ -5,6 +5,7 @@ using DaggerFramework.Utils;
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public class TestPlayer : RectangleShape2d
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{
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public float SprintSpeed { get; set; } = 400f;
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protected override void OnStart()
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{
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base.OnStart();
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@@ -26,7 +27,7 @@ public class TestPlayer : RectangleShape2d
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base.OnUpdate(dt);
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var sprinting = Input.IsActionDown("sprint");
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_speed = sprinting ? 400f : 200f;
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_speed = sprinting ? SprintSpeed : 200f;
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var velocity = Input.GetInputDirection("left", "right", "up", "down") * _speed;
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Position += velocity * (float)dt;
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Reference in New Issue
Block a user