Add MarginContainer, mark parent elements dirty when child gets marked dirty too.

This commit is contained in:
2025-06-25 00:35:35 +02:00
parent 5bf052db96
commit 64d3dba42d
5 changed files with 111 additions and 13 deletions

View File

@@ -56,7 +56,8 @@ public class TestGame : Game
Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
_fillContainer.AddChild(_container);
_fillContainer.AddChild(_marginContainer);
_marginContainer.AddChild(_container);
_uiSystem.AddElement(_fillContainer);
}
@@ -129,21 +130,20 @@ public class TestGame : Game
private FlexContainer _container = new(minimumSize: new Rect(64.0f, 64.0f), new())
{
ConfineToContents = true,
Anchor = Anchor.Center,
Size = new Rect(500, 300),
Direction = FlexDirection.Column,
Justify = JustifyContent.Start,
Align = AlignItems.Center,
Wrap = true,
Gap = 10f
Gap = 8.0f
};
private FillContainer _fillContainer = new();
private MarginContainer _marginContainer = new(new Margin(32.0f))
{
};
// private HorizontalContainer _container = new(new Rect(128.0f, 64.0f), new(), 16)
// {
// ConfineToContents = true,
// Anchor = Anchor.CenterRight,
// AnchorOffset = new Vector2(0.5f, 0.0f)
// };
}

View File

@@ -60,6 +60,18 @@ public abstract class Container : UIElement, IParentableElement
}
}
public override void MarkDirty()
{
base.MarkDirty();
foreach (var child in _children)
{
if (child is not IUpdatableElement updatable) continue;
updatable.MarkDirty();
}
}
/// <summary>
/// Called when this <see cref="Container"/> has to rearrange its children.
/// </summary>

View File

@@ -51,9 +51,6 @@ public class FillContainer : Container
protected override void OnUpdate()
{
base.OnUpdate();
if (Size == _lastParentSize) return;
Size = _lastParentSize;
}

View File

@@ -0,0 +1,78 @@
using System.Numerics;
namespace Voile.UI.Containers;
/// <summary>
/// Represents the margin offsets applied around an element.
/// </summary>
public struct Margin
{
public float Left;
public float Right;
public float Top;
public float Bottom;
public Margin(float uniform)
{
Left = Right = Top = Bottom = uniform;
}
public Margin(float horizontal, float vertical)
{
Left = Right = horizontal;
Top = Bottom = vertical;
}
public Margin(float left, float right, float top, float bottom)
{
Left = left;
Right = right;
Top = top;
Bottom = bottom;
}
public static Margin Zero => new Margin(0);
}
public class MarginContainer : Container
{
/// <summary>
/// The margin to apply around the contents of this container.
/// </summary>
public Margin Margin { get; set; }
/// <summary>
/// Specifies if this <see cref="MarginContainer"/> will fill to parent size.
/// </summary>
public bool Fill { get; set; } = true;
public MarginContainer() : this(new Margin()) { }
public MarginContainer(Margin margin)
{
Margin = margin;
}
protected override void OnUpdate()
{
base.OnUpdate();
if (Parent == null) return;
Size = Parent.Size;
}
public override void Arrange()
{
foreach (var child in Children)
{
var newPosition = new Vector2(Margin.Left, Margin.Top);
var newSize = new Rect(
Size.Width - Margin.Left - Margin.Right,
Size.Height - Margin.Top - Margin.Bottom
);
child.Size = newSize;
child.LocalPosition = newPosition;
}
}
}

View File

@@ -23,8 +23,6 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
get => _size;
set
{
_size = value;
if (value.Width < MinimumSize.Width)
{
_size.Width = MinimumSize.Width;
@@ -35,8 +33,13 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
_size.Height = MinimumSize.Height;
}
if (_size != value)
{
MarkDirty();
}
_size = value;
}
}
public Vector2 AnchorOffset { get; set; } = Vector2.Zero;
public Anchor Anchor { get; set; } = Anchor.TopLeft;
@@ -44,7 +47,15 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
public abstract Rect MinimumSize { get; }
public bool Dirty => _dirty;
public virtual void MarkDirty() => _dirty = true;
public virtual void MarkDirty()
{
if (Parent != null && !Parent.Dirty)
{
Parent.MarkDirty();
}
_dirty = true;
}
/// <summary>
/// Sets a parent element for this <see cref="UIElement"/>.