Fix MathUtils.LerpVector2, add cameras.
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@@ -58,6 +58,10 @@ namespace DaggerFramework.Rendering
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/// Ends rendering of the frame.
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/// </summary>
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public abstract void EndFrame();
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public abstract void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom);
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public abstract void EndCamera2d();
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/// <summary>
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/// Clears the render canvas and sets a background color.
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/// </summary>
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