Fix MathUtils.LerpVector2, add cameras.
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@@ -166,6 +166,17 @@ namespace DaggerFramework.Rendering
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throw new NotImplementedException();
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}
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public override void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom)
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{
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throw new NotImplementedException();
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}
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public override void EndCamera2d()
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{
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throw new NotImplementedException();
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}
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private GL _gl;
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private Glfw _glfw;
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private unsafe WindowHandle* _windowHandle;
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