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- ActionJustPressed and KeyboardKeyJustPressed don't detect inputs consistently.
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- ActionJustPressed and KeyboardKeyJustPressed don't detect inputs consistently.
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- **Solution**: This is a problem related to custom frame pacing for fixed timestep. Raylib polls input in BeginFrame, which means certain functions related to JustPressed* may work incorrectly when polled in a separate timestep. This can be fixed if the entire input system will be moved to SDL or with a custom render + input backend altogether.
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- **Solution**: This is a problem related to custom frame pacing for fixed timestep. Raylib polls input in BeginFrame, which means certain functions related to JustPressed* may work incorrectly when polled in a separate timestep. This can be fixed if the entire input system will be moved to SDL or with a custom render + input backend altogether.
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- Fix any remaining bugs with anchor positioning system.
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- ~~Fix any remaining bugs with anchor positioning system.~~
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- Containers don't position their chilren correctly when using anchors and adding/removing them.
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- ~~Containers don't position their chilren correctly when using anchors and adding/removing them.~~
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## Core
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## Core
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