SoundInstance API WIP

This commit is contained in:
2023-06-19 23:00:15 +02:00
parent 2fb5125ece
commit 72b6896d3e
8 changed files with 54 additions and 12 deletions

View File

@@ -13,13 +13,11 @@ namespace DaggerFramework.Audio
// SOUND
public abstract void PlaySound(Sound sound, string bus = "Master", float pitch = 1.0f, float volume = 1.0f);
public void PlaySound(Sound sound, string bus = "Master") => PlaySound(sound, bus, default, default);
public void PlaySoundVariation(Sound sound, string bus = "Master", float pitchVariation = 0.1f, float volume = 1.0f)
{
var maxPitch = 1.0f + pitchVariation;
var minPitch = 1.0f - pitchVariation;
var pitch = (float)_random.NextDouble() * (maxPitch - minPitch) + minPitch;
PlaySound(sound, bus, pitch, volume);
public SoundInstance CreateInstance(Sound sound)
{
var instance = new SoundInstance(this, sound);
return instance;
}
// EFFECTS
@@ -32,9 +30,4 @@ namespace DaggerFramework.Audio
private LehmerRandom _random = new LehmerRandom();
}
public struct SoundInstance
{
}
}

View File

@@ -0,0 +1,46 @@
namespace DaggerFramework.Audio
{
public class SoundInstance
{
public SoundInstance(AudioBackend backend, Sound sound)
{
_backend = backend;
_sound = sound;
}
public SoundInstance PitchVariation(float min, float max)
{
var random = new LehmerRandom();
_pitch = (float)random.NextDouble() * (max - min) + min;
return this;
}
public SoundInstance VolumeVariation(float min, float max)
{
var random = new LehmerRandom();
_volume = (float)random.NextDouble() * (max - min) + min;
return this;
}
public SoundInstance OnBus(string bus = "Master")
{
_bus = bus;
return this;
}
public void Play()
{
_backend.PlaySound(GetSound(), _bus, _pitch, _volume);
}
protected virtual Sound GetSound()
{
return _sound;
}
private readonly AudioBackend _backend;
private readonly Sound _sound;
private string _bus = "Master";
private float _pitch, _volume = 1.0f;
}
}