Finalize ParticleSystem, add angular velocity, multiple emitters, GetBool for IDataReader, use Lerp in LerpColor.

This commit is contained in:
2024-10-17 00:50:49 +02:00
parent 7c7c61fd56
commit 775b973eb2
7 changed files with 139 additions and 109 deletions

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# Fire effect example
[ParticleEmitterSettings]
Local = true
MaxParticles = 128
EmitRadius = 8
Explosiveness = 0
LifeTime = 1.0
Direction = [0.0, -1.0]
LinearVelocity = 200
LinearVelocityDamping = 0.0
AngularVelocity = 230
AngularVelocityDamping = 0.0
AngularVelocityRandom = 1.0
Gravity = [0.0, 0.0]
LinearVelocityRandom = 0.5
ScaleBegin = 0.1
ScaleEnd = 5.0
ColorBegin = [255, 162, 0]
ColorEnd = [64, 64, 64, 0]