Use bytes for internal RGBA components of Color, iterate particles sequentially in ParticleEmitters, increase limit for CPU particles, reduce size of Particle struct.
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@@ -1,14 +1,14 @@
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[ParticleEmitterSettings]
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MaxParticles = 8096
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MaxParticles = 1024
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EmitRadius = 128
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Explosiveness = 1.0
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LifeTime = 1.0
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Direction = [0.0, 1.0]
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LifeTime = 2.0
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Direction = [0.0, -1.0]
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LinearVelocity = 200
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Gravity = [0.0, 0.0]
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LinearVelocityRandom = 0.5
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ScaleBegin = 1.0
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ScaleEnd = 0.0
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ColorBegin = [255, 0, 255, 255]
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ColorEnd = [0, 0, 0, 0]
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ScaleEnd = 5.0
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ColorBegin = [255, 0, 0, 0]
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ColorEnd = [0, 255, 0, 255]
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