Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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@@ -36,7 +36,7 @@ namespace DaggerFramework.Rendering
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public override void ClearBackground(Color color)
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{
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_gl.ClearColor(color);
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_gl.ClearColor(color.ToSystemColor());
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_gl.Clear((uint)ClearBufferMask.ColorBufferBit);
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}
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