Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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9
Source/SceneGraph/Entities/Entity2d.cs
Executable file
9
Source/SceneGraph/Entities/Entity2d.cs
Executable file
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using System.Numerics;
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namespace DaggerFramework.SceneGraph
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{
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public class Entity2d : Entity
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{
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public Vector2 Position { get; set; }
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}
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}
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