Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.

This commit is contained in:
2023-06-16 00:03:45 +02:00
parent 964b903500
commit 7d5c5f822b
25 changed files with 217 additions and 111 deletions

View File

@@ -0,0 +1,21 @@
using DaggerFramework.Rendering;
using System.Drawing;
namespace DaggerFramework.SceneGraph
{
public class Text2d : Drawable2d
{
public string Contents { get => _contents; set => _contents = value; }
public int FontSize { get => _fontSize; set => _fontSize = value; }
public Color FontColor { get => _fontColor; set => _fontColor = value; }
public override void OnDraw(Renderer renderer)
{
renderer.DrawDebugText(Position, _contents, _fontSize, _fontColor);
}
private string _contents = string.Empty;
private int _fontSize = 16;
private Color _fontColor = Color.White;
}
}