Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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@@ -1,12 +1,11 @@
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using DaggerFramework.Rendering;
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using System.Drawing;
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using DaggerFramework.SceneGraph;
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namespace DaggerFramework;
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public class Circle2d : Drawable2d
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{
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public override void OnDraw(in Renderer renderer)
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public override void OnDraw(Renderer renderer)
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{
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renderer.DrawCircle(32f, Color.AliceBlue);
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}
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@@ -27,7 +27,9 @@ public class TestGame : Game
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while (_renderer.ShouldRun)
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{
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_renderer.BeginFrame();
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_renderer.ClearBackground(System.Drawing.Color.Black);
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_renderer.ClearBackground(Color.Black);
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_renderer.SetTransform(new Vector2(640, 480));
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_renderer.DrawCircle(16f, Color.Chocolate);
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_renderer.EndFrame();
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}
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}
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22
TestGame/UiLayer.cs
Executable file
22
TestGame/UiLayer.cs
Executable file
@@ -0,0 +1,22 @@
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using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.SceneGraph;
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public class UiLayer : Layer
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{
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protected override void OnUpdate(double dt)
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{
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base.OnUpdate(dt);
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_time += dt;
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}
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protected override void OnDraw(Renderer renderer)
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{
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renderer.SetTransform(Vector2.Zero);
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renderer.DrawRectangle(new Vector2(720 / 2, 1280), Color.Green);
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renderer.DrawDebugText(new Vector2(720 / 4 - 24, 64), "UI :)", 24, Color.White);
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}
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private double _time;
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}
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