Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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@@ -27,7 +27,9 @@ public class TestGame : Game
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while (_renderer.ShouldRun)
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{
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_renderer.BeginFrame();
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_renderer.ClearBackground(System.Drawing.Color.Black);
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_renderer.ClearBackground(Color.Black);
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_renderer.SetTransform(new Vector2(640, 480));
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_renderer.DrawCircle(16f, Color.Chocolate);
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_renderer.EndFrame();
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}
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}
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