Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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22
TestGame/UiLayer.cs
Executable file
22
TestGame/UiLayer.cs
Executable file
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using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.SceneGraph;
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public class UiLayer : Layer
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{
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protected override void OnUpdate(double dt)
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{
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base.OnUpdate(dt);
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_time += dt;
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}
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protected override void OnDraw(Renderer renderer)
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{
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renderer.SetTransform(Vector2.Zero);
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renderer.DrawRectangle(new Vector2(720 / 2, 1280), Color.Green);
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renderer.DrawDebugText(new Vector2(720 / 4 - 24, 64), "UI :)", 24, Color.White);
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}
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private double _time;
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}
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