Use ResourceRefs for RenderSystem, add IReloadableSystem, remove UI package.
This commit is contained in:
@@ -83,6 +83,12 @@ namespace Voile.Rendering
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// Raylib.SetWindowState(windowFlags);
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}
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// TODO
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protected override void ReloadResources()
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{
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throw new NotImplementedException();
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}
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protected override void SetWindowTitle(string title)
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{
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Raylib.SetWindowTitle(title);
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@@ -158,8 +164,10 @@ namespace Voile.Rendering
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Raylib.DrawCircle((int)transformPosition.X, (int)transformPosition.Y, radius, VoileColorToRaylibColor(color));
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}
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public override void DrawTexture(Texture2d texture, Color tint)
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public override void DrawTexture(ResourceRef<Texture2d> textureResource, Color tint)
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{
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var texture = textureResource.Value;
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if (texture.Handle == -1)
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{
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LoadTexture(texture);
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@@ -214,14 +222,17 @@ namespace Voile.Rendering
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return new Raylib_cs.Color { r = (byte)Math.Round(color.R * 255f), g = (byte)Math.Round(color.G * 255f), b = (byte)Math.Round(color.B * 255f), a = (byte)Math.Round(color.A * 255f) };
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}
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public override void DrawText(Font font, string text, Color color)
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public override void DrawText(ResourceRef<Font> fontResource, string text, Color color)
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{
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var font = fontResource.Value;
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if (font.Handle == -1)
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{
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LoadFont(font);
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}
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var rayFont = _fontPool[font.Handle];
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Raylib.DrawTextPro(rayFont, text, transformPosition, transformPivot, transformRotation, font.Size, 0.0f, VoileColorToRaylibColor(color));
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}
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@@ -37,13 +37,15 @@ namespace Voile.Rendering
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/// <summary>
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/// An abstract class representing the graphics renderer.
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/// </summary>
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public abstract class RenderSystem : IStartableSystem<RendererSettings>, IDisposable
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public abstract class RenderSystem : IStartableSystem<RendererSettings>, IReloadableSystem, IDisposable
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{
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public void Start(RendererSettings settings)
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{
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CreateAndInitializeWithWindow(settings);
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}
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public void Reload() => ReloadResources();
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/// <inheritdoc/>
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public void Dispose()
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{
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@@ -89,6 +91,8 @@ namespace Voile.Rendering
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/// </summary>
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public abstract Vector2 MonitorSize { get; }
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protected abstract void ReloadResources();
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/// <summary>
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/// Creates a window.
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/// </summary>
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@@ -178,15 +182,14 @@ namespace Voile.Rendering
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/// <param name="color">Color of the text.</param>
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public abstract void DrawSdfText(string text, int fontSize, Color color);
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public abstract void DrawText(Font font, string text, Color color);
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public abstract void DrawText(ResourceRef<Font> font, string text, Color color);
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/// <summary>
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/// Draws the texture.
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/// </summary>
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/// <param name="id">Texture to draw.</param>
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/// <param name="tint">Texture tint.</param>
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public abstract void DrawTexture(Texture2d texture, Color tint);
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public abstract void DrawTexture(ResourceRef<Texture2d> textureResource, Color tint);
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protected Vector2 transformPosition, transformPivot;
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protected float transformRotation;
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@@ -78,7 +78,7 @@ namespace Voile.Rendering
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_clearColor = color;
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}
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public override void DrawText(Font font, string text, Color color)
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public override void DrawText(ResourceRef<Font> fontResource, string text, Color color)
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{
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throw new NotImplementedException();
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}
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@@ -117,7 +117,7 @@ namespace Voile.Rendering
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}
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/// <inheritdoc />
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public override void DrawTexture(Texture2d texture, Color tint)
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public override void DrawTexture(ResourceRef<Texture2d> textureResource, Color tint)
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{
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throw new NotImplementedException();
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}
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@@ -394,6 +394,10 @@ namespace Voile.Rendering
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throw new NotImplementedException();
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}
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protected override void ReloadResources()
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{
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throw new NotImplementedException();
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}
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private Vector2 _windowSize = Vector2.Zero;
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private IWindow? _window;
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@@ -17,6 +17,17 @@ public interface IStartableSystem<T>
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void Start(T configuration);
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}
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/// <summary>
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/// A system that has the ability to reload its internal state.
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/// </summary>
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public interface IReloadableSystem
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{
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/// <summary>
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/// Reloads internal system state.
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/// </summary>
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void Reload();
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}
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public interface IUpdatableSystem
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{
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/// <summary>
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@@ -1,63 +0,0 @@
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using System.Numerics;
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using Voile.Rendering;
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namespace Voile.UI;
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/// <summary>
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/// A basic container for UI elements. All container's children will update their constraints based on container's sizing and positioning.
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/// </summary>
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public class Container : UIElement
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{
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/// <summary>
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/// Updates the sizes of the container and rearranges its children.
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/// </summary>
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/// <param name="position"></param>
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/// <param name="size"></param>
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public void UpdateRect(Vector2 position, Vector2 size)
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{
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Rect.Position = position;
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UpdateSize(size);
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RearrangeChildren();
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}
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protected void RearrangeChildren()
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{
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int idx = 0;
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foreach (var child in children)
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{
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if (child is Container container)
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{
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container.UpdateRect(Rect.Position, Rect.Size);
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}
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RearrangeChild(idx, child);
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idx++;
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}
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}
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protected virtual void RearrangeChild(int idx, UIElement child) { }
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protected override void OnRender(RenderSystem renderer)
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{
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}
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private void UpdateSize(Vector2 baseSize)
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{
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if (parent == null)
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{
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Rect.Size = baseSize;
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return;
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}
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if (VerticalSizeFlags == SizeFlags.Fill)
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{
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Rect.Size = new Vector2(Rect.Size.X, baseSize.Y * ExpandRatio.Y);
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}
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if (HorizontalSizeFlags == SizeFlags.Fill)
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{
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Rect.Size = new Vector2(baseSize.X * ExpandRatio.X, Rect.Size.Y);
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}
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}
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}
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@@ -1,24 +0,0 @@
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using System.Numerics;
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namespace Voile.UI;
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public class MarginPanel : Panel
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{
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public Vector2 RelativeMargin { get; set; }
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public Vector2 AbsoluteMargin { get; set; }
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public MarginPanel(PanelStyle style) : base(style)
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{
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}
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protected override void RearrangeChild(int idx, UIElement child)
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{
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base.RearrangeChild(idx, child);
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var rect = child.Rect;
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var absoluteMargin = Rect.Size * RelativeMargin + AbsoluteMargin;
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rect.Position = Rect.Position + absoluteMargin;
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rect.Size = rect.Size - absoluteMargin * 2;
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}
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}
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@@ -1,20 +0,0 @@
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using System.Numerics;
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using Voile.Rendering;
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namespace Voile.UI;
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public class Panel : Container
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{
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public PanelStyle Style { get; set; }
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public Panel(PanelStyle style)
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{
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Style = style;
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}
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protected override void OnRender(RenderSystem renderer)
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{
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base.OnRender(renderer);
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renderer.DrawRectangle(Rect.Size, Style.BackgroundColor);
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}
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}
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@@ -1,6 +0,0 @@
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namespace Voile.UI;
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public struct PanelStyle
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{
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public Color BackgroundColor { get; set; }
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}
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@@ -1,10 +0,0 @@
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using System.Numerics;
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namespace Voile.UI;
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public class Rect
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{
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public Vector2 Position { get; set; }
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public Vector2 Size { get; set; }
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public Vector2 Scale { get; set; }
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}
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@@ -1,31 +0,0 @@
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using Voile.Rendering;
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namespace Voile.UI;
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public class TextLabel : UIElement
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{
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public string Text { get; set; } = string.Empty;
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public Font Font
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{
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get => _font; set
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{
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_font = value;
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}
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}
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public int FontSize { get; set; } = 16;
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public Color FontColor { get; set; } = Color.White;
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protected override void OnRender(RenderSystem renderer)
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{
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if (_font == null)
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{
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renderer.DrawDebugText(Text, FontSize, FontColor);
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}
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else
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{
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renderer.DrawText(_font, Text, FontColor);
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}
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}
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private Font? _font;
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}
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@@ -1,55 +0,0 @@
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using System.Numerics;
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using Voile.Rendering;
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using Voile.Utils;
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namespace Voile.UI;
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public abstract class UIElement
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{
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public Rect Rect { get; set; } = new Rect();
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public SizeFlags VerticalSizeFlags { get; set; } = SizeFlags.Fill;
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public SizeFlags HorizontalSizeFlags { get; set; } = SizeFlags.Fill;
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public Vector2 ExpandRatio { get; set; } = Vector2.One;
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public UIElement()
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{
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children = new();
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}
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public void AddChild(UIElement child)
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{
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children.Add(child);
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child.parent = this;
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}
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public void Render(RenderSystem renderer)
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{
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Vector2 parentPos = parent != null ? parent.Rect.Position : Vector2.Zero;
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renderer.SetTransform(Rect.Position + parentPos, Vector2.Zero, 0);
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OnRender(renderer);
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foreach (UIElement child in children)
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{
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renderer.SetTransform(child.Rect.Position, Vector2.Zero, 0);
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child.Render(renderer);
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}
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}
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protected abstract void OnRender(RenderSystem renderer);
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protected List<UIElement> children;
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protected UIElement? parent;
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private Logger _logger = new(nameof(UIElement));
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}
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[Flags]
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public enum SizeFlags
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{
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ShrinkBegin,
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ShrinkCenter,
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ShrinkEnd,
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Fill
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}
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@@ -1,22 +0,0 @@
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using System.Numerics;
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namespace Voile.UI;
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public class VerticalPanel : Panel
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{
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public float Spacing { get; set; } = 16;
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public VerticalPanel(PanelStyle style) : base(style)
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{
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}
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protected override void RearrangeChild(int idx, UIElement child)
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{
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base.RearrangeChild(idx, child);
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var yOffset = idx * Spacing;
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var rect = child.Rect;
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rect.Position = Rect.Position;
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rect.Position = new Vector2(rect.Position.X, yOffset);
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}
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}
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