Use ResourceRefs for RenderSystem, add IReloadableSystem, remove UI package.
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@@ -37,13 +37,15 @@ namespace Voile.Rendering
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/// <summary>
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/// An abstract class representing the graphics renderer.
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/// </summary>
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public abstract class RenderSystem : IStartableSystem<RendererSettings>, IDisposable
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public abstract class RenderSystem : IStartableSystem<RendererSettings>, IReloadableSystem, IDisposable
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{
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public void Start(RendererSettings settings)
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{
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CreateAndInitializeWithWindow(settings);
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}
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public void Reload() => ReloadResources();
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/// <inheritdoc/>
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public void Dispose()
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{
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@@ -89,6 +91,8 @@ namespace Voile.Rendering
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/// </summary>
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public abstract Vector2 MonitorSize { get; }
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protected abstract void ReloadResources();
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/// <summary>
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/// Creates a window.
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/// </summary>
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@@ -178,15 +182,14 @@ namespace Voile.Rendering
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/// <param name="color">Color of the text.</param>
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public abstract void DrawSdfText(string text, int fontSize, Color color);
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public abstract void DrawText(Font font, string text, Color color);
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public abstract void DrawText(ResourceRef<Font> font, string text, Color color);
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/// <summary>
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/// Draws the texture.
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/// </summary>
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/// <param name="id">Texture to draw.</param>
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/// <param name="tint">Texture tint.</param>
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public abstract void DrawTexture(Texture2d texture, Color tint);
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public abstract void DrawTexture(ResourceRef<Texture2d> textureResource, Color tint);
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protected Vector2 transformPosition, transformPivot;
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protected float transformRotation;
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