WIP: UI input handling.
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@@ -19,7 +19,7 @@ public class TestGame : Game
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{
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InitializeSystemsDefault();
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_uiSystem = new UISystem(new ResourceRef<Style>(Guid.Empty));
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_uiSystem = new UISystem(Input, ResourceRef<Style>.Empty());
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_uiSystem.RenderDebugRects = true;
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_particleSystem = new ParticleSystem();
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@@ -78,12 +78,6 @@ public class TestGame : Game
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var lastChild = _container.Children.Last();
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_container.RemoveChild(lastChild);
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}
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if (Input.IsMouseButtonDown(MouseButton.Left))
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{
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var mousePos = Input.GetMousePosition();
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_container.Size = new Rect(mousePos.X, mousePos.Y);
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}
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}
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protected override void Render(double deltaTime)
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