WIP: GridSet, add Vector2.Snapped extension method.
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@@ -92,10 +92,11 @@ public class TestGame : Game
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protected override void Render(double deltaTime)
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{
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Renderer.ClearBackground(Color.Black);
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foreach (var emitter in _particleSystem!.Emitters)
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{
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DrawEmitter(emitter);
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}
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// foreach (var emitter in _particleSystem!.Emitters)
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// {
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// DrawEmitter(emitter);
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// }
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Renderer.ResetTransform();
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_uiSystem.Render(Renderer);
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